Meta deleted my organization
I created a Meta developer account several years ago and created an organization for my app. Back in 2022 I signed it and published the apk on itch.io and sidequest, but never submitted it to any of the Meta stores. Since then I've been enhancing its features on a different target system. Now I am attempting to port my enhancement for use on Quest and I find that Android Studio can't connect to my Quest 2. This used to work fine. It appears that Meta has deleted my organization between the last time I ran Android Studio and today, about a year ago based on some Reddit posts I read. I am guessing this is why I can't connect to my Quest 2 with Android Studio. So now I am trying to get my organization back so I can continue the porting process. I tried to figure out how to post a ticket to Meta support, but my attempts to do so end up going down a rabbit hole. Anybody know how I can recover from this? Should I just create the same organization? Does anybody know the link to post a ticket to Meta support for an issue like this?25Views0likes1CommentLosing APP Key
I lost my app key for several applications that are currently live in the store due to a laptop malfunction. Is there anything I can do to replace the App Store Key's or delist my apps currently in the store? I want to be able to update the current ones I have in the store.339Views0likes1CommentH265/AV1 Hardware Decoding Support for WebRTC on Quest 3 using Browser App
It is known that the chips powering Quest 3 supports H265/AV1 hardware decoding (SNAPDRAGON® XR2 GEN 2 ). For web platform development(Browser Video Support for Web Platform), the official document states that Meta Quest and Meta Quest 2 have hardware support for video decoding too. And the codec includes H264/H265/VP8/VP9. Now my question is if the hardware decoding for H265/AV1 is supported on Meta Quest 3 when using the WebRTC for video streaming on the native Browser application. If the browser does not support, what other platform I could use to develop a WebRTC video streaming service with H265/AV1 hardware decoding2.8KViews2likes1CommentMeta SDKs and support for custom engine development
Hi everyone, watching and reading into Meta Connect 2023 it sounds like lots of the SDKs - particularly in the presence platform and for designing custom controller haptics - are only supporting Unity (and sometimes Unreal). However, we've been building our game on a custom game engine for Meta Quest. Will we be able to integrate these Meta SDKs with our custom engine?1.9KViews0likes0CommentsHow are combined between both FFR and multiview?
The documentation says that FFR doesn't work when rendering to a non-main framebuffer. And with multiview, once again, rendering takes place in an intermediate texture array in a separate frame. It turns out that with multiview I immediately lose the advantages of FFR?2.6KViews0likes0Comments"Offline" web app on oculus quest
Hi guys, I'm developing three js application (for those who don't know three js is web 3d framework with support for web xr, vr, ar...) and react js. Everything works fine on oculus but I need to have this application in offline mode (without access for native functionality, just simple 3d preview) for android itself apache cordova works nice for this, but oculus and his vr core are different level. Do you have some experience with something like this? I also tried react native, but there is always some evil I had to defeat before even application running. React VR demo was totally not working...5.3KViews1like3CommentsSpatial Anchors from markers in the real world?
Spatial Anchors are great, but alignment to real world things is annoying. We would love to be able to use markers from the real world, like back in the old days of VR where there would be codes on the wall/ceiling/floor. AprilTags or Aruco Markers, preferrably the former. We would envision having 2 or 3 in a space and that would completely solve the spatial anchor setup scenario. We'd also be open to more exotic things like support for looking for a cluster of IR LEDs embedded in a table. Is support for real world markers in the roadmap?3.4KViews6likes0Comments