NavMesh Null error when Previewing world on browser/mobile
Hey! I'm seeing a weird issue where my NavMesh works perfect when previewing in the editor, but when testing as browser or mobile preview the NavMesh cannot be found. I'm seeing the exact same when testing out the NPC Examples tutorial as well as the Chop n Pop template world. Anyone seen this before and have any pointers? I see there is a 2 year old post with something that sounds similar but can't confirm if it's the exact same error. https://communityforums.atmeta.com/discussions/dev-unity/navmesh-not-recognised-in-il2cpp-builds/1199692Solved68Views0likes2CommentsAvailable animations for NPCs ?
I finally got an NPC (avatar) running around my world. Now I am wondering where do I find list of all available animations for NPC avatars. For example, if I need for NPC to grab a weapon, how do I know what animations for holding sword, axe, pistol, shotgun, etc. are called and what they look like?Solved202Views0likes2CommentsRoaming NPC
Is anyone willing to spare about 30 minutes (maybe less) to help me set up an NPC that roams aimlessly among a given area? Things I've tried with no success: Vidyuu's NPC Walking tutorial https://www.youtube.com/watch?v=XrGLeO-lvYs&t=278s Online Documentation Public Asset Roaming NPC Desktop Editor GenAI code and act I'm fairly new to typescript and this is driving me crazy. But i feel like if someone shows me once, I can do it myself from there anytime I want to create a roaming NPC again. Please and thank you in advance. You would be saving my sanity99Views0likes2CommentsSimple enemy AI tutorial needed
Does Meta have any plans to create an enemy AI tutorial using a simple setup (not using those stock Unity Assets) - a cube with an "arrow" (representing direction it's looking at) that idles, until player comes into view cone and then cube starts chasing player ?152Views1like7CommentsAdvice request regarding Source SDK (used in 'Left for Dead' mapmaking) vs SDK (as used n Meta).
I need advice regarding SDK. Or if I'm going about this the wrong way, redirection & recommendations. I am decent at SourceSDK. Source SDK is used in making maps for videogames such as 'Left for Dead' ('L4D') and 'Left for Dead 2' ('L4D2'). Should I think of SDK used in/with Meta as similar to SDK as used in Source (and L4D2)? Or alternatively, am I barking up the wrong tree completely? Also, can I make 'Navigation Meshes' to be used in Augmented Reality with Meta? Also, do Meta glasses allow see thru vision with additional AR or must the player/consumer used the headset/goggles and thus the real world is not seen? Thx everyone. 'Appreciate it.236Views0likes4CommentsDifferent Navigation Profile for the same Enemy
Hello! I have a pool of Drones that I spawn at the beginning of the game using object pooling. I've set its Navigation Profile to "Drones" as you see in the image. This is used for "level1". This is working great in level1, however when I go to level2 I'm using the same drones from my pool. They don't follow me anymore because the Navigation profile for that area is set to Level 2_1 My question is: - Is it possible to change the drone's navigation profile on runtime? If NOT what are the other options? The easiest and hackiest way I can think of is create a different asset for that drone and manually set its navigation profile and spawn those in level 2. But since there's no Unity prefab variant equivalent in Horizon world, that could be challenging since we have many navigation areas, and if we change one thing on a drone, we have to change it for all. Thanks!Solved328Views0likes1Comment