OVRInput.NearTouch not working with OVRPlugin with OpenXR backend
Make a Unity 2020+ project. Add OpenXR Oculus provider. Add Oculus Integration (at the time of this writing v39, but doesn't really matter. Tried it with v37 also) Load/make a scene with a controller prefab (could be OVRControllerPrefab or CustomHand). OVRInput.Get(OVRInput.NearTouch.Any)) will always return false. Change to Legacy OVRPlugin and it will return true when touching with thumb or index finger. Anybody know why? It seems to me a bit sloppy to make a plugin that is needed for the platform specific things (passthrough, hands, etc) while advocating for the OpenXR backend but then have this feature broken. In many VR examples you often see a thumbs up gesture being made. That is pretty much impossible with OVRPlugin using OpenXR.2.3KViews0likes3Comments