Seems like "Reach" is very low, considering the number of headsets sold?
Hey guys, I am wondering if everyone is seeing roughly what I am seeing for Reach, Unique Clicks, etc. If there are millions of headsets, why are the "Reach" numbers reported in "Funnel Analytics" so low for a 28-day span? I'm seeing average Reach = 4500 users. My guesses: The vast majority of people are not using their headsets. People don't know how to search for apps. People aren't searching for apps. They play what they already have or spend time somewhere else. People search for apps, but Search has been broken for awhile, and is just now starting to work a bit. Something else?311Views0likes0CommentsSeems like "Reach" is very low, compared with number of headsets sold?
Hey guys, I am wondering if everyone is seeing roughly what I am seeing for Reach, Unique Clicks, etc. If there are millions of headsets, why are these numbers so low for a 28-day span? My guesses: The vast majority of people are not using their headsets. People don't know how to search for apps. People aren't searching for apps. They play what they already have or spend time somewhere else. People search for apps, but Search has been broken for awhile, and is just now starting to work a bit. Something else?451Views0likes0CommentsDevice Ownership for MDM app
I am developing a MDM app where I need take device ownership for making features of MDM app. That's why I am trying to get device ownership via adb commands just after reset my device but it shows me I have some other accounts on the device while with help of same process I am able to get device ownership on the PICO and other devices. So I want a solution how can I get device ownership in meta oculus devices. I think MetaStoreHelp will help me on this.383Views0likes0CommentsUnity 2D Texture array not animating
I'm running a simple test in Unity, playing frames of a 2D texture array over time with a shader. The frames play correctly in Unity editor, and with Oculus Link on device. But when I sideload an apk of the test on device, the fames do not play. I'm wondering if anyone else has experienced this, or does Quest2 not support 2DTextureArray format?607Views0likes0CommentsAccess microphone's source audio before it's enhanced ?
Hi, We are using the Quest 2 microphones to detect tone. However the recordings are not consistent with reality : If someone speaks quietly, the mic seems to natively push the audio to make it clearer. On the contrary, if the person speaks loudly, the audio will be tuned down. We end up with very similar audios from people speaking in completely different tones. It seems like the function of enhancing the captured audio is native to the microphone's audio source? Is there any way to disable this audio filtering? Or to capture the original audio without any tunings? We are working with Unity and so far this problem is messing up our VR App.. I've been looking around for a year now but can't find any solution. Thank you very much for your help.1.1KViews0likes1Comment