Games that don't need internet connection
I have a new Quest 2. I can go into work to use the internet connection there to update and download apps and music packs, but once I'm home, I only have DSL internet. So is there a way to search for apps/games/etc to purchase that DON'T require internet use after downloading? I have Beat Saber (which I LOVE) and Panic at the Disco pack. I need MORE things! (BTW: 70 YO, so not so much interested in violence - more interested in hand eye coordination, movements, things of that nature). If you have suggestions, I would welcome those!Solved30KViews1like9CommentsMeta Quest Pro WiFi setup fail on university network
We've purchased a bunch of new Meta Quest Pros for our university XR lab. We cannot connect them to the university's WiFi network at all -- cannot get through the initial device setup. In the WiFi settings, the Quest Pro does not seem to retain the CA Certificate selection [Use system certificates] nor the Domain name. It indicates that it has saved the network settings, but fails to connect. When I go back to the settings, all of the other settings appear to be retained: EAP method [PEAP], Phase 2 authentication [MSCHAPV2], Identity [correct], Anonymous identity [blank], Password [(unchanged) -- I can only guess whether it has been retained; I have retyped it many times]. But the CA certificate reverts to [Please select] and after selecting [Use system certificates] the Domain has reverted to [blank] again. These things are bricks if we can't get past this. We have many other WiFi devices running on our network -- notebook computers, phones, ... it is not a problem with WiFi signal strength or stability.Solved25KViews6likes42CommentsSending UDP Packages from installed .apk to pc in the same network
Hello everyone, I am trying to send UDP packages from my Meta Quest 2 to my PC over the WiFi to which both of the devices are connected. I have tried every solution I could, starting from adding the two lines in the Android Manifest about Internet Permission to disabling pc firewall. My current architecture is pretty simple: I got a UDPSender script that sends a simple package to the IP address of my pc to the port 5000, and this script is running inside an apk installed on the quest; i then have a UDPReceiver that listens for received packages at the port 5000. Everything done using Unity (so, C# for scripting). Using the Android Logcat of Unity linked to the Meta Quest I could see that everytime I try to send data, I get the error "Access Denied" with no more info. The Receiver on my PC, that in the meantime was running, didn't get anything and didn't throw any error. I am driving crazy about trying to understand what I am doing wrong, if someone was able to solve a similar issue or managed to send udp packages from a Quest to an other device, please let me know!921Views1like1CommentVR in museum
Hello everyone, We are currently realising a VR app in Unity for an exhibition in a museum (Meta Quest 3). In order to make the interaction as easy as possible for the visitors, we do not use navigation and only gaze-based interaction with a small set of interaction elements. The whole application has already been tested and even inexperienced users quickly get to grips with it. As no controllers and no hand tracking are used, users do not have the option of opening the menu. Now to my questions, I have seen that Oculus for Business is being discontinued, hence the question - is there any experience with a kiosk mode and is there any documentation on this? And the second question, can I start an app via a network interface and ADB using a hardware button, for example? Thank you very much675Views0likes0CommentsRemote Meta Avatar Loading with Invalid Access Token Locally
Hi, when a local user has an invalid access token and wants to load a remote avatar, that avatar is broken (head, arms are stuck). That thing should not happen because the remote user has an avatar and has a valid token as well. Therefore, the network info should be fine. However, I found that if local user has an invalid access token, the remote avatar is not loaded, it is replaced by the default one (broken). I found a workaround, just sending through the network properties the remote access token, but it's not a correct solution. Has anyone faced this issue? Thanks in advace for any help.1KViews1like0CommentsBandwidth/breakpoint testing
I need to test breakpoints and bandwidth throttling on my game, previously I have used Charles Proxy to do this (andoid/ios/web) but the Oculus Quest does not have proxy settings (or at least none that I can find). Is there another way of doing this or can we set a proxy via an ADB command instead?1.1KViews0likes2CommentsWiFi on Oculus Quest 2 just broken
Hey everyone! I received my first Quest 2 on release date and did the setup, during the setup, my Quest already just randomly disconnected from wifi (after the update was done and it had restarted). No wifi would show up in networks and even after creating a 2.4GHz standalone network for the quest, it kept disconnecting. Evrytime I restarted, the Quest would have less than 1 minute connection and then just disconnect and not show any networks anymore. After talking to support, and still not having fixed the problem, I returned my Quest 2 and asked for a new one. So now I'm here, with my new Quest 2 and it has the exact same problem. It shows networks and can connect for less than one minute, and then it just seems as if wifi is fully broken. Also, if I turn off wifi for a bit and then turn it on again, it seems as if the wifi just doesn't want to turn on at all anymore. I've just factory reset my quest and it doesn't want to connect at all anymore. So I'm stuck, can't do anything. Only just skip through the first few steps of setup to be stuck at an empty network list again. Connecting via phone says "Name or password is not correct" while it definitely is (I have checked 10 times, and my phone itself connects perfectly). I have tried setting up a 2.4GHz network, and a 5GHz network, both also at a fixed channel. Can somebody please help me with this? (Oh btw, the ticket oculus support website gives a 403 forbidden error constantly, sooo.. that's not gonna work, and I'd rather have proper help now than waiting another 3 days before another "Try troubleshooting" answer :( )11KViews0likes20CommentsNetlimiter and Airlink
I've only started using Netlimiter Pro 4 to try and make Airlink as efficient as possible. The only thing is that I really don't know what I'm doing and have only succeeded in making performance worse. I'm kinda retarded and would like some suggestions on configuring priorities. So far I've put everything associated to oculus and steam at critical. Also, I'm using a mobile router 5G M1 Night Hawk that is USB-C tethered to my laptop as well as an Ethernet straight from a distant router. Is it more than Netlimiter that could be complicating things or is it my Netlimiter Challenged configuration or both. Has anyone played with the setting for optimal Airlink performance? i have a laptop with a 2060 RTX Nivida and an Oculus Quest 2.718Views0likes0CommentsIntermittent High Ping On Quest 2
So I was going to play Steamvr with Airlink both on wifi. I know bad idea but it turns out it wasn't my PC that is having the problem but my Quest 2. round-trip min/avg/max = 1.754/69.303/455.035 ms As you can see not great this was pinged from the routers software to the Quest so the ping from the trip to my PC to router to Quest is not in play here. Anything I can do it mitigate this? Btw. PC to router >1ms(most of the time others just 1ms)838Views0likes0Comments