Can’t Forget Network
Need help! My son has a Meta 3s and when we recently moved homes, the old network (same SSID as current house) is locked into his device and there is no way to forget this network and connect to the new one. It acts like it can’t see the new one and we can’t forget the old one. No “>” character. He can’t connect to the WiFi and this is obviously a huge problem. I’d like to avoid a full factory reset so he doesn’t lose all previous purchases, etc. What should I do?254Views0likes2CommentsFacing error using NetworkedAvatar (38.0.1) with Custom Matchmaking
I am facing an error when adding [Multiplayer Block] NetworkedAvatar (ver. 38.0.1) into the scene. The error is associated with a script which seems to be missing from package. The error is triggered in AvatarEntitiy.cs (line 173). var animationBehavior = GetComponent<OvrAvatarAnimationBehavior>(); animationBehavior.enabled = true; I also tried installing 35.2.0 but getting other errors. I believe the AvatarEntity code is built on some older version of AvatarSDK which earlier had class OvrAvatarAnimationBehaviour.Solved80Views2likes5CommentsGames that don't need internet connection
I have a new Quest 2. I can go into work to use the internet connection there to update and download apps and music packs, but once I'm home, I only have DSL internet. So is there a way to search for apps/games/etc to purchase that DON'T require internet use after downloading? I have Beat Saber (which I LOVE) and Panic at the Disco pack. I need MORE things! (BTW: 70 YO, so not so much interested in violence - more interested in hand eye coordination, movements, things of that nature). If you have suggestions, I would welcome those!Solved31KViews1like9CommentsMeta Quest Pro WiFi setup fail on university network
We've purchased a bunch of new Meta Quest Pros for our university XR lab. We cannot connect them to the university's WiFi network at all -- cannot get through the initial device setup. In the WiFi settings, the Quest Pro does not seem to retain the CA Certificate selection [Use system certificates] nor the Domain name. It indicates that it has saved the network settings, but fails to connect. When I go back to the settings, all of the other settings appear to be retained: EAP method [PEAP], Phase 2 authentication [MSCHAPV2], Identity [correct], Anonymous identity [blank], Password [(unchanged) -- I can only guess whether it has been retained; I have retyped it many times]. But the CA certificate reverts to [Please select] and after selecting [Use system certificates] the Domain has reverted to [blank] again. These things are bricks if we can't get past this. We have many other WiFi devices running on our network -- notebook computers, phones, ... it is not a problem with WiFi signal strength or stability.Solved26KViews6likes42CommentsSending UDP Packages from installed .apk to pc in the same network
Hello everyone, I am trying to send UDP packages from my Meta Quest 2 to my PC over the WiFi to which both of the devices are connected. I have tried every solution I could, starting from adding the two lines in the Android Manifest about Internet Permission to disabling pc firewall. My current architecture is pretty simple: I got a UDPSender script that sends a simple package to the IP address of my pc to the port 5000, and this script is running inside an apk installed on the quest; i then have a UDPReceiver that listens for received packages at the port 5000. Everything done using Unity (so, C# for scripting). Using the Android Logcat of Unity linked to the Meta Quest I could see that everytime I try to send data, I get the error "Access Denied" with no more info. The Receiver on my PC, that in the meantime was running, didn't get anything and didn't throw any error. I am driving crazy about trying to understand what I am doing wrong, if someone was able to solve a similar issue or managed to send udp packages from a Quest to an other device, please let me know!968Views1like1CommentVR in museum
Hello everyone, We are currently realising a VR app in Unity for an exhibition in a museum (Meta Quest 3). In order to make the interaction as easy as possible for the visitors, we do not use navigation and only gaze-based interaction with a small set of interaction elements. The whole application has already been tested and even inexperienced users quickly get to grips with it. As no controllers and no hand tracking are used, users do not have the option of opening the menu. Now to my questions, I have seen that Oculus for Business is being discontinued, hence the question - is there any experience with a kiosk mode and is there any documentation on this? And the second question, can I start an app via a network interface and ADB using a hardware button, for example? Thank you very much692Views0likes0CommentsRemote Meta Avatar Loading with Invalid Access Token Locally
Hi, when a local user has an invalid access token and wants to load a remote avatar, that avatar is broken (head, arms are stuck). That thing should not happen because the remote user has an avatar and has a valid token as well. Therefore, the network info should be fine. However, I found that if local user has an invalid access token, the remote avatar is not loaded, it is replaced by the default one (broken). I found a workaround, just sending through the network properties the remote access token, but it's not a correct solution. Has anyone faced this issue? Thanks in advace for any help.1.1KViews1like0CommentsBandwidth/breakpoint testing
I need to test breakpoints and bandwidth throttling on my game, previously I have used Charles Proxy to do this (andoid/ios/web) but the Oculus Quest does not have proxy settings (or at least none that I can find). Is there another way of doing this or can we set a proxy via an ADB command instead?1.1KViews0likes2CommentsNetworking Broke with UE4.23 [Oculus Branch]
Hey all, we have a working "join friend via session id" in ue4.22 Simply upgrading our project to the latest 4.23 branch breaks multiplayer. We get the following errors: [2019.11.17-15.05.14:528][912]LogPackageName: SearchForPackageOnDisk took 0.025s, but failed to resolve 14123********.umap. [2019.11.17-15.05.14:528][912]LogNet: Warning: There is no connection to: 0 [2019.11.17-15.05.14:528][912]LogNet: Warning: Server failed post-challenge connection from: 14123******** [2019.11.17-15.05.14:528][912]LogNet: Warning: There is no connection to: 14123******** [2019.11.17-15.05.15:493][972]LogHandshake: SendConnectChallenge. Timestamp: 289.552185, Cookie: 14123******** several times in a row ** i hid the id here. And this: [2019.11.17-15.06.29:265][391]LogWorld: Warning: SetActiveLevelCollection attempted to use an out of date NetDriver: GameNetDriver like hundret times per tick. Hope you can help1.5KViews0likes2Comments