Files App access to local SMB/NFS shares via WiFi
Hi, I think a great benefit/feature for the native Files app on the Meta Quest 3 would be the addition of connecting to local SMB/NFS shares with local media. This is supported by relevant third party paid media apps and if supported by native Meta Quest Files app it would provide additional options for accessing personal video collections of family photos. Also the SMB/NFS share connections should be remembered/saved after initial configuration so that Meta Quest usedmon home WiFi network regurarly can access the shares instantly.4.8KViews11likes2CommentsHELP: META Avatar networking
Hi all, I am trying to create a multi-user app in Unity for Quest 2 using the Oculus SDK and the META avatar SDK for avatar representation. I am currently stuck in the networking step. Here are two options that I am trying at the moment: 1. Using OSC to pass Transform data from local to remote avatars, but for some reasons the visuals are not moving even if the transforms are updated. This seems to be linked to the way data is passed to META avatars, but I haven't identified the issue. 2. Using Photon to pass out avatar data from local to remote avatars. This seems to be the most popular option from what I have found online, but I struggle to understand it and make it work. Besides, using Photon requires the internet and probably adds significant latency ? I'm going to give myself one more week to try and solve this issue using the Meta SDK, but eventually if I don't find an issue I will switch to another avatar package. Any resources are welcome, such as tutorials or good courses on multi-user unity apps or places to get help ? Thank you in advance !2.2KViews2likes2CommentsCan I only submit my app for testing if it's in the store? (Entitlement issue)
I'm making a VR app, I can only test it on my dev account, if I test IT using my personal account the Meta Avatar doesn't load and the Entitlement Check returns me an error. We don't want to make the app public anyway, so is there any way to use it without having to add each user as a tester?Solved3.4KViews0likes2CommentsHow to build a multiplayer hand tracking with Oculus Quest?
Hi I would appreciate it if someone can point me to a tutorial/documentation that talks about multiplayer hand tracking with Oculus Quest? Daniel's video on SideQuest was the only app that I see similar implementation. However, I did not see any tutorials/documentation on this. I am a bit stuck on this task and couldn't find help. I see good tutorials on how to use VR controllers over the network but not on using Oculus hand tacking in a network setup. Any insight on this would be highly appreciated. Thanks heaps.1.9KViews0likes3CommentsOpen socket permission denied in Unity project with Android native plugin C library
I am planing to use some network connections in a Unity project I plan developing for the Oculus quest. I created a simple project to get network communication working. The communication library is a native C library which is loaded using DllImport. The native C library access the network stack socket API. The project works fine on Windows however when I run it on the Quest I get the error: OS socket() failure, error 0XD: Permission denied Is there anything I have to do to set the right permissions? How to I get permissions to access the network stack socket API.1.3KViews0likes1CommentQuest Networking Capabilities (WiFi, Bluetooth)
Hello all, Question: Is there functionality in any Quest SDK to send/receive data over WiFi or Bluetooth to other devices? Where could I find this? What I want to do: I want to send data from the Quest directly to a MacBook Pro over WiFi. Ideally, I would like the Quest or the MacBook to act as a WiFi host to connect the two directly for fast data transfer and no middleman. I only want to send very lightweight state data, but I want to do it with minimal latency. Ideally, I would like to use the Native SDK as opposed to the Unity or Unreal SDK. Thank you for your help in advance! Congrats to Oculus on the release of the Quest and Rift S! This is a very exciting time. Best, Tim886Views0likes0Comments