Not connecting to leaderboards after pushing to Alpha channel
So I am having an issue with my app's leaderboards. They work while testing in the Unity editor - they are hooked up and writing to/reading from the leaderboards we have on the developer dashboard, but after uploading a build to the Alpha channel, I consistently get the "No Internet" error message, meaning the app is unable to connect to the leaderboards. I saw something in a forum post from 2017 about how leaderboard API names might be case sensitive and might have to be lowercase, so I made a test leaderboard called test_100, and got it hooked up and working in the editor, but once again got the same No Internet error message after uploading to Alpha. I haven't yet tried it without the underscore and numbers, so I will do that in a bit, but does anyone have any ideas/has anyone seen this issue before? I am using Unity version 2017.4.17f1, Oculus Utilites version 1.36.0, OVRPlugin version 1.36.0, SDK version 0.0.0. Thanks!738Views0likes1CommentTimeout error on network requests.
When i'm building my app with the Development build enabled in Unity build settings, the game does timeout on every network calls. (No problem if the build is not in development build) and on a PC build, it cut internet connection of my computer when the build is launched. Anyone with a solution for this problem ? or a way to debug it ?706Views0likes0CommentsConnect to database app
Hello everyone I'm doing some studies with unity and database, trying to create an app that the user will see a list of information and can select and interact And this list will be updated and new informations will come, but i'm trying to load that DB but doesn't work It works on desktop and normal mobile app But when i put on the GearVR it didn't load the list Any Ideia? Using : Unity 5.5.1f1 (64 bits) Gear VR SDK 1.10 (i think..) Samsung Galaxy S61.8KViews0likes5Comments