Oculus Spatializer 1.39 update causes Oculus SDK initialization fail? (UNITY) Please help!
Hey guys, Hoping someone can lend a helping hand or share if they are having an similar issue. After updating the oculus spatializer to 1.39 I suddenly have sound but the Oculus SDK seems to fail to initialize. So, I am unable to see or move around in the Rift headset I am using. If OpenVR is listed as secondary SDK, then unity will switch to this... where there is no issue with sound or movement. However, I would like to continue to develop using the Oculus SDK and not OpenVR. This issue did not seem to occur before update. In the case that I reject the spatializer update, I am unable to get any sort of sound to work in game. All sounds work in editor, prior to pressing play button, and even show as playing when in the Master Volume if output is set to master in an AudioSource Component, though still no actual sound to be heard. I have checked that nothing is muted etc... Seems like an issue between the SDK and 1.39 spatializer but cannot find any similar stories reported in forums etc. Any ideas are much appreciated... thanks.1.5KViews0likes1Comment360 Video without sound
Hey guys! I'm trying to create a 360 video player using this tutorial: https://docs.google.com/document/d/1JjOQ0dXTYPFwg6eSOlIAdqyPo6QMLqh-PETwxf8ZVD8/edit#heading=h.4u5p52pji2ng I followed the steps and I can see the video in my Oculus Go, but it doesn't playing any sound. Does anyone has any idea what could be? I changed all possible settings for audio, video etc, but still doesn't work. Video plays with sound if I run it for Mac OS platform, but when build for Android platform, it doesn't.639Views0likes1Comment