NPC Gizmo Navigiation Mesh
It seems like the NPC Gizmo does not respect the nav meshes that get baked when using navigation volumes and there is no way to specify nav profiles on the NPC Gizmo. This seems like a major limitation, so I wanted to spark up a thread and see if this was something Meta was planning to change in the future.SolvedBillboards are broken if they are the child of an NPC agent
If you set a billboard as a child of an NPC Agent, the billboard goes to (0,0,0) in publish and preview mode. It works in edit mode. Repro Steps: 1. Create a script that moves around an NPC agent 2. Set a billboard object as the NPC's child 3. Publish the world 4. Check if the billboard is visible at (0,0,0) Repro chance: 100%125Views0likes1Comment[Blocking due to Game Editor crashing] Need fix
I wanted to flag two issues that are currently blocking development for many of us: Editor stability – The desktop editor often crashes, freezes, or kicks users out of a world without warning. This makes it difficult to iterate or debug. Avatar animation call – Calling playAvatarGripPoseAnimationByName consistently triggers a crash. Repro steps are straightforward: add the call in a script, press Play, and the editor shuts down. Both problems have persisted for about a week and effectively halt progress on projects. Any update or workaround you can share would be hugely appreciated—this functionality is critical for creators.507Views2likes5Comments