Can't get Addressables from OBB?
I still can't figure this out. I'm trying to use addressables and store them in my OBB expansion file for my quest game. Everything should be downloaded at install time, not worried about updates or DLC right now. Everything works perfectly in the editor, but when I use Split Application Binary and make a build, it can't find my files. My addressables definitely build, I can see that my OBB file is 3x the size of my APK, and when I convert it to a zip and open it, I can see the files are there. I made sure to name the OBB file correctly and put it into the correct folder in the quest's file directory. The error I get when trying to load a scene is RemoteProviderException : TextDataProvider: unable to load from url : jar:file:///data/app/com... etc I'm using Unity 2019.4.32 and Addressables 1.18.19 Any help would be extremely appreciated!2.1KViews0likes7CommentsDid anyone failed sub at Meta with .apk size >1.086.964.737 ? (Quest2 app)
Ever since we split our .apk to .apk and .obb in Unity build the .apk still keeps growing. We started at 927.388.231 which is fine but right now the .apk exceeds 1GB limit thus we are technically failing https://developer.oculus.com/resources/vrc-quest-packaging-5/. Does anyone run into the same issue and failed? Just wondering if it is possible to get a waiver. Yes, we are not using Addressables nor AssetBundles. I have not found a simple way how to manage what goes .apk and .obb without introducing the above mentioned Unity techniques. We are pretty far in development, willing to sub next week 😉 Help or advice on how to eaily controll the .apk / .obb split would be very appreciated.662Views1like0Comments