Keep an object grabbed in a hand
Hi, I'm a beginner, I've seen the examples of grab, distance grab of Oculus, I would like: 1- after taking an object with the grab, have it remain in my hand after I release the grip button, such as a racket in my hand. 2- I'd like to initialize an object when I click the grip button and that it gets grabbed in my hand, like a ball. Could someone suggest me some examples? Thank you5.2KViews0likes8CommentsNew Oculus Quest tutorial in Unity? (2024/23)
Hello. I am working on a new project for my thesis in VR using Unity (version 2022.3.13f1). It's been 1 year since I have not worked on XR. I am finding it difficult to catch up with tutorials that are now too old for the development of new applications in Unity (e.g., the tutorials I used to follow to create VR apps were using this Oculus integration that is now deprecated and if I would upgrade I cannot make the player move). Can anyone advise me on what new tutorials are out there to build VR applications in Unity? I have an Oculus Quest 2. Thank you!4.4KViews0likes3CommentsDistanceGrab Example, the object does not stay still in my hand when I move during the grab
Hi everyone, I have a problem with object grab, I'm using Unity 2022 and Oculus integration 0.46 I take the official oculus example : DistanceGrab Problem: when I grab an object and move, the object doesn't stay still in my hand but moves to the opposite side, I attach the video so it's clearer. Is there a solution to this? Thanks for support.2.8KViews0likes4Comments[Oculus] OVRPlugin not found when I build the project with bachmode
Hi, I can't find OVRPlugin when I use bachmode to build my project, but it works great without bachmode. I found that there is an error in the building process. Does anyone has a solution to it? I use Oculus Integration SDK v44 and Unity 2021.3.10f1 Here is the log, thanks in advance ``` NullReferenceException: Object reference not set to an instance of an object at OVRDeviceSelector.get_isTargetDeviceQuest () [0x0000d] in D:\Oculus\VR\Editor\OVRDeviceSelector.cs:45 at OVRDeviceSelector.get_isTargetDeviceQuestFamily () [0x00000] in D:\Oculus\VR\Editor\OVRDeviceSelector.cs:35 at OVRGradleGeneration.OnPostGenerateGradleAndroidProject (System.String path) [0x00010] in D:\Oculus\VR\Editor\OVRGradleGeneration.cs:215 at UnityEditor.Android.AndroidBuildPipelineInterfaces.OnGeneratePlatformProjectPostprocess (System.String path, System.Boolean strict) [0x00026] in <99feab6f3db6407493924fe4a179a95b>:0 ```Solved2KViews0likes1CommentIn-app-purchase popup closing immediately without any error
I've integrated IAP into my oculus application, and only once did it work like going to the payment page. I made a payment also it's working fine. The next payment itself is not opening, the popup closes immediately anyone could help you out with this Ref: https://developer.oculus.com/documentation/unity/ps-iap/1.7KViews0likes3Commentsfailed pc connection has ruined the whole meta experience
For the first 4 days the oculus connected to my laptop without an issue but since then it fails to connect to any pc or laptop with any recommended cable. hours spent in forums has drawn a blank and being able to actually speak to someone at Meta seems impossible. I've lost the will to live, its made xmas a stinker as the main reason for buying it was to play blade & sorcery nomad with mods but as this is no longer an option (strange as it worked for 4 days) then i'm close to taking this thing back. The lack of tech support is a real let down and the days spent going round in circles in forums and videos is tedious. why on earth isn't there a simple contact us option that actually contacts meta and why would it just stop connecting? first impression of meta and the oculus 2 has been less than impressive.811Views0likes1CommentMeta Interaction SDK questions about Posed Grabbing and Throwing/ Object Interaction Physics?
Hello! I was wondering if anyone knows how to trigger a "pinch" event to grab an object with a premade pose? I have poses that pinching snaps to, but I would like the player to be able to do the hand motions to grab objects rather than pinching in the real world. I know this messes with the confidence intervals etc. but I was wondering if anyone has any ideas? Also, does anyone know where the grabbable object physics are scripted? I want to look at the hand tracking velocity calculations in particular. Thank you! π781Views0likes0Comments