New Oculus Quest tutorial in Unity? (2024/23)
Hello. I am working on a new project for my thesis in VR using Unity (version 2022.3.13f1). It's been 1 year since I have not worked on XR. I am finding it difficult to catch up with tutorials that are now too old for the development of new applications in Unity (e.g., the tutorials I used to follow to create VR apps were using this Oculus integration that is now deprecated and if I would upgrade I cannot make the player move). Can anyone advise me on what new tutorials are out there to build VR applications in Unity? I have an Oculus Quest 2. Thank you!4.3KViews0likes3CommentsMaking an object disappear using the voice SDK (programming experience: beginner)
Hello all, I am making a game where I want the player to enter a house. I am covering the house entrance with a game object which will be invisible. I want the object to disappear when players say a certain term or sentence, I am using the meta voice SDK but cannot figure out how to do this. If I am right I need a script attached to the object that makes it disappear, a button input to actually record someone's voice, and an event handler. I have already trained the utterances on Wit.ai631Views0likes0CommentsDistanceGrab Example, the object does not stay still in my hand when I move during the grab
Hi everyone, I have a problem with object grab, I'm using Unity 2022 and Oculus integration 0.46 I take the official oculus example : DistanceGrab Problem: when I grab an object and move, the object doesn't stay still in my hand but moves to the opposite side, I attach the video so it's clearer. Is there a solution to this? Thanks for support.2.7KViews0likes4CommentsKeep an object grabbed in a hand
Hi, I'm a beginner, I've seen the examples of grab, distance grab of Oculus, I would like: 1- after taking an object with the grab, have it remain in my hand after I release the grip button, such as a racket in my hand. 2- I'd like to initialize an object when I click the grip button and that it gets grabbed in my hand, like a ball. Could someone suggest me some examples? Thank you5.1KViews0likes8Comments[Oculus] OVRPlugin not found when I build the project with bachmode
Hi, I can't find OVRPlugin when I use bachmode to build my project, but it works great without bachmode. I found that there is an error in the building process. Does anyone has a solution to it? I use Oculus Integration SDK v44 and Unity 2021.3.10f1 Here is the log, thanks in advance ``` NullReferenceException: Object reference not set to an instance of an object at OVRDeviceSelector.get_isTargetDeviceQuest () [0x0000d] in D:\Oculus\VR\Editor\OVRDeviceSelector.cs:45 at OVRDeviceSelector.get_isTargetDeviceQuestFamily () [0x00000] in D:\Oculus\VR\Editor\OVRDeviceSelector.cs:35 at OVRGradleGeneration.OnPostGenerateGradleAndroidProject (System.String path) [0x00010] in D:\Oculus\VR\Editor\OVRGradleGeneration.cs:215 at UnityEditor.Android.AndroidBuildPipelineInterfaces.OnGeneratePlatformProjectPostprocess (System.String path, System.Boolean strict) [0x00026] in <99feab6f3db6407493924fe4a179a95b>:0 ```Solved2KViews0likes1Comment