Out of area access occurs when using Oculus Audio Spatialize for native for Mac.
Hello, I'm looking for a solution to a problem I have with OVRAudio. I am using OVRAudio API for Native C/C++ 32.0.0. When I decode 2nd Order material with the ovrAudio_ProcessAmbisonicStreamInterleaved function, out-of-domain accesses occur. I have specified "order" as "2" in the ovrAudio_CreateAmbisonicStream function argument, but it still occurs. Is there any necessary procedure? Also, is it possible to get a sample code to decode the 2nd Order?883Views0likes0Comments