Can't watch movies or tv through my PCVR link desktop
I have started using the desktop for my PC through my Quest 2. I wanted to be able to play games and pin a movie while playing. For some reason, it always goes black when I put on movies. Even ones I own on YouTube. Regular videos work fine. It appears to me that the sites are treating the Quest 2 like recording software and are blocking the feed. The movies are playing regularly on my monitor when I look under my headset. How do I fix this?1.5KViews0likes0CommentsUnable to install PC apps from Oculus store
Hello, I've searched high and low for an answer on this but have found little to nothing, and the recommended steps to fixing my issue that are found on the Meta website don't work in the slightest. I am trying to redownload VRchat, since we moved the headset to another computer and account on said computer. I logged back into my Meta account and went to play, but it keeps throwing that the app is having issues downloading and to visit the support page. It does this with every app I've tried. Another issue: when attempting to use the desktop feature, which allows to use the desktop while keeping the headset on, it also doesn't work, as it won't even allow me to use the mouse cursor when in desktop mode. Someone please help me with this, as I've no clue how to fix it or what even caused it. Extra info: won't load VR apps launched using SteamVR either, but will launch SteamVR home.1.1KViews0likes0CommentsOculus Developer Hub Feature Request: MacOS Oculus VR Plugin Support for Unreal Engine
Hello all, As I have been developing for the Oculus Quest on MacOS with Unreal Engine, I have been unable to access the Oculus VR Plugin settings in Unreal Engine because accessing these settings requires having installed the Oculus Desktop App which only supports Windows. These settings are crucial to access for Oculus Quest development and packaging. Recently the Oculus Developer Hub was announced, which runs on both MacOS and Windows. I would like to request that the Oculus code which allows for the use of the Oculus VR Plugin in Unreal Engine be integrated into the Oculus Developer Hub, so MacOS users can access the Oculus VR Plugin settings in Unreal Engine without needing to use Windows. I understand that MacOS is not a supported platform for Oculus Link at the moment, so it does not make sense to port the whole Oculus Desktop App over to MacOS as this application contains all the needed support for PC VR titles. But, is there any way that the code within the app which allows for Oculus VR Plugin settings be ported to the Oculus Developer Hub app to allow for full cross-platform Unreal development with Oculus Quest? Thank you! This feature would greatly speed up my development workflow as I am currently jumping back and forth between MacOS and a virtual Windows machine. To see my previous posts about this issue on both this forum and the Unreal Engine forum, search for the following text (annoyingly, my account does not have permission to post links to this forum): "Oculus VR Plugin Missing in Project Settings Menu - Intended Quest Development"2.3KViews4likes3Comments