(Resolved) Meta Quest mobile app disables Oculus Go. Setup stucks at "Health and Safety".
Update March 27th: The build 260 is available. https://apps.apple.com/us/app/meta-quest/id1366478176 ----------- Update March 25th: Meta Store support told me that the latest mobile app Version 259 was released with a fix to resolve the issues described in this thread. So, the resolution was given officially. Thank you Meta for the fix, and thanks everyone in this thread as your voices indicated how this issue was significant. 😄 ---------- During setup of Oculus Go by Meta Quest for iOS Version 257.0.0.9.106, I could not play "Health and safety" video, although I pressed "Watch Video" button. As a result, I cannot complete setup my Oculus Go. How do I proceed with the next steps? I also tried the setup by Meta Quest for Android, but the symptom is all the same. Version 258.0.0.9.109 released on Marth 13th also show the same symptoms. Still the setup fails and the headset becomes useless. I can click "Continue" button. But all the three links are inactive. As the video never starts, I cannot complete the setup. My headset becomes a photoviewer of single image prompting me to grab smartphone.Solved41KViews12likes145CommentsOVRHeadsetEmulator doesn't move the view in the Game panel
Hello, I would like to be able to emulate the headset while developing in Unity, so I don't have to build to a device whenever I want to test. However, the OVR Headset Emulator doesn't move the view in the Game panel during play mode. The values of Head Pose Relative Offset Rotation are changing in the script, but I can't move the camera around to look at different things or interact with the UI. I have tried using Unity 2018.2.7, 2018.2.2, and 2017.4.11, and Oculus Integration 1.29. Am I missing something? Has anyone else encountered this? Thank you kindly.17KViews3likes26CommentsOculus Go ADB No Device Found
I cannot seem to get my Unity builds into the Go. I have followed every step listed here https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/ . Yet every time I go to build I keep getting the same warning "ADB - No Device Found - output" followed by several failed errors such as "Couldn't find Android device". Unfortunately I know very little about the ADB manager and everything I've come across online either goes over my head or I does not work. Any ideas on what I could do to fix the problem or any helpful, simple tutorials on the ADB would be greatly appreciated. I should note that attempting to build on the Gear VR is successful.15KViews1like7CommentsOculus Go ABD drivers(1.0) Issue
Has anyone had problems with Oculus Go adb drivers causing the the directory drive for the Go to disappear, after installing the adb drivers? I installed the 1.0 version of the adb drivers and now the drive for the Go vanishes from my computer, so I can no longer access the Go's directory folders. I tried uninstall/delete the Oculus adb drivers from the Device Manager and this did not fix the issue. I had to do a complete system restore on my computer to resolve the problem causing my Go drive to disappear. I attempted to connect the Go with the Android adb but it did not find the Go under listed devices. I'm wondering if this has to do with the issue I'm having with the Oculus adb driver. Has anyone had success connecting the Go with the Android adb?Solved13KViews0likes18CommentsAuto startup app on oculus go
Hi, i need to develop an app for a museum with oculus go. I need to automatically start my application at 9:00 am at every day. In a previous version with Gear 360 i do that creating a service apk that runs my apk. Than my app uses a server-client protocol to connect to a tablet and from that tablet i can control all the system with an app. So, can I install that service on oculus go to? Or there is any way to run my app remotely from a tablet or computer or phone?9.6KViews5likes20CommentsUnknown Sources and Casting
We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be accomplished?8.1KViews4likes29CommentsOculus GO resolution aliasing
Hi I'm been doing some tests on the GO with Unity 2018 and I'm noticing that it's looking very jaggy even with MSAA set to maximum (with MSAA off its horrendous). To be fair its an tough case because they are cartoony buildings (vertical and horizontal lines) - but with the slight increase in resolution of the GO over the Rift I expected it to at least look similar to what I get on the Rift. Btw. I'm using the OVR Manager. Is there a possibility I'm doing something stupid? or is anyone else finding the same?7.3KViews0likes9CommentsVirtual Keyboard - Oculus GO
Hello! We are implementing a virtual keyboard for the oculus go using Unity's Native UI system (UGUI). We've modified OVRInputModule to support the Oculus GO controller and we are able to interact with UGUI elements. Our problem is, whenever you click an input field it shows a native android input field, which in VR, looks like a white bar at the bottom of the user's view. What is the recommended approach on how to 1) not have the native android input field show up, and 2) have the input field behave as it would in a desktop VR application.6.6KViews0likes13Comments[Go] Movie file fails to load in Oculus Go
I'm setting up a media player in UE4.19.2, largely following the method described here: https://docs.unrealengine.com/en-us/Engine/MediaFramework/HowTo/FileMediaSource File plays fine in preview on PC, but fails to load in the Oculus Go with this error: LogPlayLevel: 06-05 15:47:19.591 12891 12909 D UE4 : LogMediaUtils: Error: Cannot play file://../../../MyProject/Content/Movies/mymovie.mov, because none of the enabled media player plug-ins support it: I imagine this indicates that the file is encoded in an unsupported codec - what's the recommended file format for a movie to be played by UE4 Media Framework on the Go? Thanks! _Kevin6.4KViews0likes4Comments