(press and hold) oculus home button from within Unity Application?
Hello, I'm developing for Quest 2. I am wondering if there's a way to automatically press and hold the Oculus Home button (on right hand controller) from within the app. Rather than bringing up the Oculus home menu, I need to do this to reset the position of the user in the virtual environment, after they have wandered away from a central location (this game utilizes 6 DOF and is carried out standing up). For some context - users are moved along 'tracks' within the game by gazing in certain directions. They should only be able to walk away from these tracks for very short distances - hence the necessity to reset position. In the documentation that describes the Map Controller inputs, it looks like the Oculus home button is reserved. If it is not possible to access it within Unity, is there any other way around this (to achieve this spatial position and orientation 'resetting' function?)Wondering if I may need to resort to a custom function. Thanks in advance!1.4KViews1like0Comments