Quitting Oculus desktop app kills running Unity Editor instances
It seems that the Oculus app takes all running Unity Editor instances down when it shuts down for whatever reason. This is an issue for development, as often we need to quit the Oculus app to use social features on Quest, which seems to currently lead to undefined behaviour (e.g. rich presence/destinations go all weird and crazy if someone is trying to use them from Quest while also logged into Oculus Home). It would be great if closing the Oculus app wouldn't just go all berserk and kill any running Unity instances. Note that this applies to both ones that are VR capabable (but not in play mode) and ones that don't even access VR at all, probably because Unity is "theoretically" VR capable.1.3KViews1like1CommentBug: Game not launchable in desktop mode when Rift is not plugged in
Hi, We're working on adding desktop mode support to our game but we're unable to boot the game in desktop mode without having to plug in the Rift. This kind of defeats the purpose of desktop mode I think. Is this a bug in Oculus home or did we do something wrong? I've tried to boot one other game (Keep Talking and Nobody Explodes) in desktop mode but it has exactly the same issues. Best regards, Frank826Views1like2CommentsRun without Oculus home for use at exhibitions
Hi, we've bought an Oculus CV1 for use for developing and displaying artworks at exhibitions. Everything works fine with 3rd party VR apps enabled, however whenever the VR art software isn't running the headset displays Oculus home with a big ugly "please log in" message. Ideally we'd like a way to not have this screen come up if for some reason the VR software isn't running, is there any way to just have the blank grid, or nothing at all? Also we're a bit concerned that we need to log in to Oculus home to access the enable 3rd party VR apps option, we don't really want to have to use our login all over the place to get the headset set up and enable 3rd party apps, is there any way to enable 3rd party apps without logging in? Is there a developer / kiosk edition of the runtime that doesn't include Home? That would be very useful for use cases like this.4.9KViews1like10CommentsBring Back the Oculus Home!!
While I understand the need for performance optimization, removing the Home environment entirely has removed a core layer of the PCVR ecosystem, the trophy and decoration system. PCVR users have the hardware overhead to support these environments. By forcing us into the minimalist Void Menu Meta has removed the incentive to collect in-game items and interact with the platform UI. Please consider bringing back a persistent, customizable "Home" for Link and Rift users who want more than just a 2D menu. How come you guys gave Quest cool 3d environments and PCVR users are stuck with some weird Interface. And if the Quest 1/2 can't run it then turn it off by default for them. I'm just saying Oculus Home used to feel more futuristic then the "Modern" Dash Menu ever has. Again Meta please consider bringing back what made Oculus Link special.216Views1like9CommentsEnable Quest 2 or Quest Pro to swap between Standalone Home Hub and Desktop Oculus Home
For us Meta Quest 2 or Meta Quest Pro users connected to PC VR through Airlink/Link on the desktop application — is there a method to toggle between desktop and standalone oculus home? (Without shutting down the desktop application running) If not, I believe there would be a great benefit to allowing users of the Oculus Desktop App to swap to the Oculus Home (standalone). Why? To mute ourselves or end calls in the Oculus Party Call that may take place with our friends who do not have PC VR and can't take a call in Discord or other third-party application. Check the battery percentage (the bar option isn't reliable) Initiate standalone software updates Additionally, perhaps Meta should release a standalone piece of software to log in and start an Oculus Party call outside of the Desktop Application so users of the Rift S can hop into calls with users on a Quest 2. This would be great and help boost the desktop experience so we're not left out of voice calls/multiplayer connectivity.1.7KViews1like1Comment