Quitting Oculus desktop app kills running Unity Editor instances
It seems that the Oculus app takes all running Unity Editor instances down when it shuts down for whatever reason. This is an issue for development, as often we need to quit the Oculus app to use social features on Quest, which seems to currently lead to undefined behaviour (e.g. rich presence/destinations go all weird and crazy if someone is trying to use them from Quest while also logged into Oculus Home). It would be great if closing the Oculus app wouldn't just go all berserk and kill any running Unity instances. Note that this applies to both ones that are VR capabable (but not in play mode) and ones that don't even access VR at all, probably because Unity is "theoretically" VR capable.1.2KViews1like1CommentNative Android with Unity development
Hi Friends, Suggest me to develop android application (Android Studio) with support of Oculus Gear VR (Develop separate project in Unity android ) I have added below meta-date in manifest file (Android Studio) to trigger the Oculus Mode <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/> Unfortunately Oculus mode is automatically starts at launcher mode. But I need to integrate the Oculus device after the login page complete. Kindly suggestion me to develop further steps. Note :In Developer Mode is working fine as excepted can able to access android login page but in distribution mode it is not working the same.618Views0likes0CommentsOculus Home auto-launching question
I have a game that I built from Unity that works both with and without VR. The app will sometimes automatically open Oculus Home, if a Rift is connected, when trying to run the game. This is alright if the user wants to run the game in VR, but if they just want to play it normally on the PC it can be bothersome and a challenge to not automatically open Oculus Home and then have the game automatically go into VR mode. One fix for this that I know of is to just disconnect the Rift entirely. Are there any other workarounds for this issue that people are aware of? Can I quit the Oculus Runtime Service to fix this? Can I change something in my build settings to prevent this from happening? Any help is appreciated. Thanks, Rob746Views0likes3Commentsdetect pressing Oculus Home button
Hi. We use Unity to develop games. We want to know how to detect pressing Oculus Home button events to trigger a game pause. We tried some interfaces in SDK, but it didn't work. Unity v5.5.0f3, Oculus Utilities v1.13.0, OVRPlugin v1.10.0, SDK v1.16.0. UnityEngine.Debug:Log(Object) OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:535) Operating system is Windows 102.1KViews0likes2Comments[SOLVED] Oculus Home & EasyMovieTexture plugin
Hi, I'm working on GearVR app which plays a 360 video (animated logo) in startup (loading) scene. When I launch the app from Oculus Home I always get UNKNOWN_MEDIA_ERROR returned by EasyMovieTexture, which of course prevents video from playing. The same happens if I launch the app from Oculus Android app while Oculus Home is running in the background. Video plays just fine when Oculus Home is not running. Oculus Home uses AVPro for video playback if I'm not mistaken (I've seen some messages in ADB console). Could it be that these two plugins are "fighting" with eachother?1.1KViews0likes1CommentDid the new Oculus Home update crash Unity support?
I`ve been working with the CV1 and Unity for several months now to create a little testing environment. Everything worked perfectly fine until today when Oculus Home notified me it needed an update. The moment I updated it, Unity didn`t recognize the HMD anymore. Is there any fix to this? Or a way to downgrade Oculus Home?Solved926Views0likes1CommentOculus work , but not with unity.exe
Hi there.. I have build a game in unity5.4.0p4(64-bit) with Oculus Utilities 1.7, OVRPlugin 1.7 and SDK 1.10.. the game shows only on the monitor and not on the oculus.. The oculus only shows the home screen.. how do I fix this??? I am running windows 10 home 64-bit with a GEForce GTX 1060 6GB with the latest drivers.. i have tried different OVRPlugins and still nothing.. as well as different SDK's.. I have been struggling with this problem a few days.. the only way I can run the game is through unity itself by pressing play.. surely this not the way to do it.. Please Help!!!1.7KViews0likes4CommentsFreeze on returning to game after adjusting volume in Oculus Home
Hi, we are having an issue where we can exit/enter the game without any problems by pressing the Xbox button. However if we adjust the volume or adjust the lens spacing, when we press the Xbox button again, we are greeted with a frozen unresponsive game. we observed this with runtime 1.8.0.277202, one of our users for which it doesn't happen and behaves properly is still on 1.8.0.276585 Thanks381Views0likes0Comments