Enable Quest 2 or Quest Pro to swap between Standalone Home Hub and Desktop Oculus Home
For us Meta Quest 2 or Meta Quest Pro users connected to PC VR through Airlink/Link on the desktop application — is there a method to toggle between desktop and standalone oculus home? (Without shutting down the desktop application running) If not, I believe there would be a great benefit to allowing users of the Oculus Desktop App to swap to the Oculus Home (standalone). Why? To mute ourselves or end calls in the Oculus Party Call that may take place with our friends who do not have PC VR and can't take a call in Discord or other third-party application. Check the battery percentage (the bar option isn't reliable) Initiate standalone software updates Additionally, perhaps Meta should release a standalone piece of software to log in and start an Oculus Party call outside of the Desktop Application so users of the Rift S can hop into calls with users on a Quest 2. This would be great and help boost the desktop experience so we're not left out of voice calls/multiplayer connectivity.1.7KViews1like1CommentProblems with app being launched via Oculus home - how can I know this happened ?
Hi, this may sound pretty silly but it's quite a nightmare for me now. I have an app I am working that should go on Steam ( that's part of the problem in the sense that OR 'recognizes' it as such ) and before it gets launched ( from Windows desktop ) may open a couple of Dialog Boxes showing some info/offering some options ( one of which is "start in VR" ). However, because they are Windows Modal Dialog Boxes they DO NOT APPEAR within OR home and such, I could easily "avoid to launch them" IF i'd know that the program been launched from Oculus Home ( i.e. "Recents" ) but HOW CAN I KNOW THAT ? All this happens well before I even decide "I am running in VR" and call ovr_initalize() and all the rest, I would be sufficient for me to know that the app is been actually luanned via Oculus Home but how to know that ? I am taking CPP code wrote in Windows (10). Thanks in advance. Ivan Z.647Views0likes2CommentsLaunching an Oculus VR (Unity) game on system boot
I have a VR demo that I created in Unity that is being deployed in a retail store. For that reason, we need the app to launch on system boot. Currently, we're attempting to accomplish this with a Powershell script, but we're hitting an issue: The Oculus home app starts (as expected) but remains in the foreground, with the Unity game running behind it. Also, it seems as though the Unity app is not correctly detecting the Oculus, as I'm just seeing Oculus home on-screen when I put the headset on, rather than the app. To be clear, if I manually launch the app, rather than run the startup powershell script, everything runs correctly. Any thoughts on how to set this up successfully? Has anyone created a powershell script to launch an Oculus app, without these issues? Is there a method to externally launch Oculus Home apps?692Views0likes0CommentsOculus "exits" to menu, when taking of headset (Standalone application)
So I've just updated an existing standalone Unity Oculus solution, and it has been installed on a newly set-up PC. The problem is, when the app is running, if the user takes off the headset, and puts it on again, Oculus returns to the Oculus Home, and you have to go find the app again! This does not happen on three seperate other computers (Newest updates installed), only two of them developer machines. Any ideas? I've been unable to find anything on this issue...961Views0likes2CommentsSimple Ideas for Oculus Dev Team that we would like to see.
Hi I'm creating this discussion for people to post some simple ideas that they think should be added to the oculus home. Leave your opinions about some other people's ideas or post your own. For example : I would like to see a sort function in the game selection library for which type of controller support the game has. From a programming standpoint the information should already be stored in a database somewhere because they have that information posted on the storefront so it should be as simple as creating another sql query with a different order by clause then for whatever group by it is in adding another small image on the game to show what controller to use. I am new to my Oculus Rift/Touch setup and I own 54 games I am constantly picking up and setting down my controllers in order to grab the right ones and not only that sometimes when i want to try a new touch game i have to go as far to take the headset off and then look in the online store to find the game that I want to try.795Views0likes2CommentsRun without Oculus home for use at exhibitions
Hi, we've bought an Oculus CV1 for use for developing and displaying artworks at exhibitions. Everything works fine with 3rd party VR apps enabled, however whenever the VR art software isn't running the headset displays Oculus home with a big ugly "please log in" message. Ideally we'd like a way to not have this screen come up if for some reason the VR software isn't running, is there any way to just have the blank grid, or nothing at all? Also we're a bit concerned that we need to log in to Oculus home to access the enable 3rd party VR apps option, we don't really want to have to use our login all over the place to get the headset set up and enable 3rd party apps, is there any way to enable 3rd party apps without logging in? Is there a developer / kiosk edition of the runtime that doesn't include Home? That would be very useful for use cases like this.4.9KViews1like10CommentsHow to submit a Unity build to Oculus Home for the Rift
Hello everyone, From what I understood (https://developer.oculus.com/documentation/publish/latest/concepts/publish-prep-app/) if you want your app to be published on Oculus Home you need to submit a .exe file to Oculus "If it is for Gear VR, you will submit an Android APK. If it is for Rift, you will be submitting an .exe file. ". My problem is that when I build VR apps with Unity the .exe alone won't work if it's not with the "Data" folder. Does anyone have experience with that? Should I include all the files in a .zip and submit the zip to Oculus? Thank you! Baptiste2.4KViews0likes3CommentsBug: Game not launchable in desktop mode when Rift is not plugged in
Hi, We're working on adding desktop mode support to our game but we're unable to boot the game in desktop mode without having to plug in the Rift. This kind of defeats the purpose of desktop mode I think. Is this a bug in Oculus home or did we do something wrong? I've tried to boot one other game (Keep Talking and Nobody Explodes) in desktop mode but it has exactly the same issues. Best regards, Frank825Views1like2CommentsOculus Home - Trigger Non-VR Version
When we setup our game in the My Apps section of the Oculus Developer portal, it asked the question of whether our game supports a Non-VR mode. Our game does, but right now we're having trouble finding information regarding how Oculus would like to see Non-VR support handled. Does Oculus want the game to switch between Non-VR & VR modes automatically when the headset is removed? Does Oculus want there to be an option in the game's menu system? Right now, we lean towards a methodology where the game is put into its VR or NonVR mode at start. Is this something that can be supported through Oculus Home, having multiple ways of "starting" a game? For example, can we have different launch options apply different command line arguments to the base executable?1.3KViews0likes3Comments