Oculus Link for VR Preview - (#feature-request)
Hi there, I'm trying to build a game on my mac, but having to build the entire game (sometimes takes hours) everytime I need to test is extremely impractical. I've scoured the internet and tried loads of different setups, but can't, for the life of me, get the VR Preview button to be visible and thus usable. I can get it working on bootcamp, but then I'm in Windows and it's painful. All my asset creation software is OSX based, so going back and forth between OS's is also not practical. It's become apparent is that I need the Oculus Link to be enabled before starting UE and currently that's only available through the PC-only Oculus App. So can we either; 1. Get an Oculus app/link for mac 2. failing that... (as don't need the whole app) a small tool to enable this functionality (or add it to the developer app) 3. Point me in the direction of a setup that un-greys this VR Button! Thanks in advance to any help, official or otherwise! Thanks! 🙂 Jon1.8KViews0likes3CommentsQuest2 via Oculus Link, "Vertex Fogging For Opaque" Right Eye Rendering Error (?)
*UPDATE* I've isolated the issue to "Vertex Fogging For Opaque" (Forward Renderer), when this is enabled I get the issue, when it's disabled everything works great. Still not sure why... When using Oculus Link, when I unselect Instanced Stereo and just have Mobile Multi-View selected and Play in VR (to my Quest2) the right eye seems to be rendering the scene twice, split in the middle, right half black with objects, left half normal-ish with some objects removed. Images attached as links. When I Launch/build to my headset the images render fine to both eyes. And when I turn Instanced Stereo back on it also renders normally. https://ibb.co/GQyVLH3 https://ibb.co/1nkJRMd UE 4.26.latest + UE Oculus GitHubBuild.release show same issue1.9KViews0likes1Comment