Meta Horizon Oculus Quest 2 app connection problem
Hello. I have 6 Oculus Quest 2 headsets and ı am trying to connect them all together in one Meta Horizon application. I faced with a problem when ı am trying to connect them to my app. I connect them but when ı enable developer mode and send them my own apk they disappears. How can ı fix this problem . I need to see all my 6 headsets online and reachable when ı am open the meta horizon application.352Views0likes0CommentsPossible to deep link from phone app to Quest headset?
Here's the use case I'd like to implement: - A first user shares a link on their phone which deep links back to a piece of content in a Quest app (the user shares the link in a caption on a social post, they post it online via a mobile browser, send it to someone via text, etc) - A second user taps the link on their phone; this user has the Meta app installed and their Quest paired - On the second user's phone, the deep link opens the Meta app and launches the deep-linked Quest app/content on their headset The purpose here is to enable users to share out a piece of VR content from an app via a link, and have other users easily launch into that content on their Quest headset (in this example, using the Meta app as an intermediary to launch the appropriate app/content on the paired Quest headset). Is something like this possible and/or in the pipeline? Thank you!1.3KViews2likes1CommentFlickering masked materials, is there any solution?
Hi! I've tried to find a solution to the aliasing masked materials in Oculus Quest 2, for a mobile app. It's especially visible when we use backdrops with masked textures or for masked vegetation. All the edges gets very jagged and flickering. It helps using translucent material instead but it is so costly, and preferably we'd want to avoid that. I'm not really a tech artist and I have tried to find out if someone else have found a solution. I've tried out the alpha to coverage that is available through the materials settings but I couldn't see any difference at all. Is there some rendering settings I need to edit or is there some function we would need to enable within the project? Or is it some hardware limitation? In the project settings we're using: We're using 4xMSAA Instanced Stereo and Mobile Multi-view However in some of the mobile apps I do play I don't experience the flickering on the trees. However I have no idea what their materials are set up to be like. Is using masked materials even an option? Thank you for reading and I hope you could shed some light to this dilemma.5KViews1like4Comments