App Insta crashing after enabling MetaXRPlatform
Hi! My app instantly crashes when i try to open it after enabling the MetaXRPlatform plugin. It works flawlessly without the MetaXRPlatform. Testing on Quest 3 Built with Unreal 5.2.1 Meta Plugin V57 (1.89.0) MetaXRPlatform v57 (1.89.0) I've also tested with both Meta and Platform Plugins v56 (1.88.0) The only error i get is when i try to Logcat and i find this: cannot locate symbol "ovr_ApplicationInviteArray_GetSize" referenced by "/data/app/~~bvSnDS-fNz3PZusLcHZUYQ==/com.xxxxx.xxxxxx-sz5bGExZ1nd9G_ukRcJkgA==/lib/arm64/libUnreal.so"...Solved1.1KViews0likes1CommentOculus platform & Unreal listen server
Hello, I am looking into ways to possibly use a vendor platform (oculus/steam) to help me make and possibly run a lobby but then after matchmaking have the two players of the game connect directly to each other for the gameplay, with one player running as Unreal listen-server. Would this be possible with the Oculus platform? Cheers Fred2.8KViews0likes6Comments[Gear VR] How to get Username via Blueprints? UE 4.19 *resolved
Hi, I try to get Username / OculusID via blueprints. Entitlement Check succeeds. The Nodes "Get Oculus Identity" and "Get User Profile" seem to do nothing. Is there a way or a workaround to get the username via blueprints? Best Regards, Andi, DEFICIT Games1.3KViews0likes3CommentsOculus Platform P2P Scope
Hi, There isn't much documentation as far as i know about the Oculus platform P2P part. My tests so far seem to all be ok to send some messages, but i am wondering what the target is for this part of the platform. More specifically, i would like to know if it is a good idea to wrap the entire game traffic and send it using this API instead of a direct app-created UDP socket. Even more specifically, I am considering wrapping the entire Unreal Engine 4 network traffic and bridging it over the Oculus P2P. Any insights? Thanks! j.1KViews0likes3Comments