What Is It Missing?
I have been feeling lately like meta quest's universe has so much potential, but something is missing. The worlds feel so hollow and poorly conceived. The houses feel like shells of something that could be more. Don't get me wrong, I think that this Meta Universe is a great start and is going places, but when thinking about my desire for something deeper and purposeful, I had this idea. I am not techy, so please take this all with a grain of salt, but I had to get it out of my system somewhere... The worlds... The worlds need to be fully replaced with official meta quality worlds. Made by them (or approved partners) for the community to enjoy high quality content. By playing and supporting the worlds, you can earn meta coins (or whatever their currency is called) that can be used to make purchases within the meta universe (i.e. decor pieces for your house, or clothing from the existing clothing shopping center). There could be really nice, interactive museums and places to enjoy some sort of learning. Imagine finding yourself on a spaceship, that teaches you about astronomy, and you stop by a little gift shop (where you can buy souvenirs for you immersive home), and a cafe/bar with an AI Bartender you can vent all your problems to (you should be able to hear and speak to the bartender even if you have the setting to keep you from being able to talk to other players and hear them.) Or a grand aquarium that teaches you about the various sea creatures. Everything matches Meta's graphics so that it feels consistent with the rest of the universe. Individuals can still make their own worlds, but they are private and cannot be published without being vetted and approved by meta as matching the quality of Meta's work. More on the worlds later, as more context should be provided for my other world ideas. 2. The avatars... How neat would it be if you had to take care of your avatars. Eat, hydrate, exercise, sleep, etc... They could fill the Horizon Central city with restaurants and cafe that you use the meta coins you earned to eat and drink at. Some of the worlds could even contain places to buy sustenance for your avatar. Maybe there is a grocery store where you can buy food that you stock in your house (I don't think you should be able to buy stuff from a menu within your house, as that defeats the purpose of going there, and thus feels redundant). If you don't take care of your avatars, they won't have the energy to go anywhere fun or play any games. You could have your friends over for virtual dinner, and it serves a purpose. You could go for virtual walks as a break from work, and hydrate with a cup of virtual coffee from a coffee stand in Horizon Central. (I don't think socialization should be a required need, as not everyone has friends with a Meta Quest, and not everyone feels comfortable talking to strangers on the internet.) 3. The homes... There could be a bedroom and kitchen where you store food and drinks. There should be a place for boardgames in the living room that you can purchase from stores in Horizon Central or worlds with shops. Maybe you can also get karaoke machines that you can place anywhere in your house. I think that I should be able to set my remote computer screen at my desk, walk around with the controllers, and still have it stay there (currently my windows follow me and I don't love that all the time). A TV in the living area, picture frames I can place around the house and fill (be it images or selfies taken within universe with meta friends, or pictures taken from your files that you uploaded from real life). Maybe people can create decorations for your house...usable dishes for your food at home, pottery, other decor... similar to custom content. They can rent out stands in Horizon Central and sell them for meta coins. Maybe you could also buy a record player for your house that you can purchase records for using Meta coins or attach your Spotify account to (or whatever music platform you use). Then, when people come over, you can have music playing in the background. Your friends should be able to utilize the boardgames, tv, kitchen, etc. You can set the food up at the table, fill the dishes and set them, and have everyone eat. Also, a clock... somewhere in the house, just saying. 4. AI Guides/Employees in game... I keep coming back to the question of, what feels like the future when in a sci-fi world? I think of the bartender from Passenger, the guide from The Time Machine, The Curator from Ready Player One (sans the reveal at the end when it was that one guy all along). The museums could have fancy AI tour guides that you can ask questions to. Bars can have a similar thing. I think that the use of AI in this way could be so fun and make the world feel so amazing. 5. ADVERTIZING... Now, how can Meta get their real money's worth from all this effort? The answer is in the cities! Billboards, holographic signs! Real companies can purchase slots in the city to advertise their real-life goods and services within the universe, similar to how they would in real life cities. They can purchase prime real estate within Horizon Central itself, or for slightly less money, slots in the worlds. I picture (aside from billboards and signs) a little holographic guy advertising their new and exciting whitening toothpaste, and it plays on a loop, and the audio gets more noticeable the closer you come to it. 6. PETS??? This would be low on the priority list, but how cool would it be to have a pet DLC??? You would feed your dog, take him for walks through Horizon Central, train him, go on adventures together, etc... I imagine this would be an option you would purchase with real money like a game, but you download it to your whole quest. I know it would be a long process to take it this far, but I think Meta is so close, that I can taste the potential. I would absolutely die for something like this. It would truly make the Meta Quest addictive and feel so substantial compared to what it is now. Anyways, thank you to anyone who read this far, I really needed to get it out of my system. And like I said, I am not a developer, so if my idea does not align with real life logistics and capabilities, that is why. As I said, please take this with a grain of salt, as I doubt it makes much of a difference either way.50Views0likes2CommentsOculus Rift S Black Screen on Initial Setup
My Oculus arrived yesterday and while I was going through the set up process I cannot get past the "Continue Set up in VR" Screen shows nothing in the headset just darkness but the sound works fine. When I skipped the process and tried to play a game anyway I was able to see some of the games on my computer screen but still nothing in my headset Headset displays White light in within the headset and blue light on the exterior The devices all say Connected and Active I already done the following task: - Repair Oculus setup - Update Nvidia Driver - Disable USB power management standby in USB 3 root in device manager - Update Oculus driver - Remove headmask and reconnect the cable after 5 seconds. - Change usb 3.0 port and DP port. -I Tried to update the windows driver to 1903 (Not Compatible) - I made sure the cables are in the proper placements and tried different 3.0 USB ports and unplugged them all before plugging the Rift back in I still always have black screen in my headset and i can' t do the setup. Please someone help me I really wanna try this thing out My computer Specs: CYBERPOWER PC Inter Core i5-9400F 2.9 GHZ, NVIDIA GeForce GTX 1660 6GB, 8GB DDR4 240GB, 1 TB HDD, WIFI Ready906Views0likes3CommentsOther players avatars not showing up in Rift Application.
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue.Solved3.7KViews1like11CommentsHow to properly upload and submit a build ?
Hi everybody, I am new here. I'm having a few errors when uploading builds to my chanel via Meta Quest Developer Hub. I got an error that simply said "API_ERROR", "A server error occurred. The request will be retried.". I was builded an .exe version and can play it on my windows computer. When I went to the build section on the web, I saw my application showing the uploaded build. But it hasn't been included in any chanel yet. I also used that build to move to production chanel. And sent a review request and am getting an error "VRC.Functional.1 - TEST BLOCKER - No build available to download". I'm wondering if my build has actually been pushed properly? When I click download on https://developer.oculus.com/manage, it only reloads that website. without receiving any download files. Can anyone tell me what error I'm getting? And how to solve it? Thank you very much.765Views0likes0CommentsInstalling Oculus App on Drive OTHER THAN C: Drive
Hi, I have spent the past several hours attempting to run the initial Oculus Setup, but every time I get past the Terms and Conditions I get a screen saying that I cannot connect to the Oculus Servers (which I know is false--my Internet is working fine). After scrolling through several other forums and posts, I think if I am able to install the App onto any drive besides my C: drive (I have three drives -- C:, D:, and F:), my problems will be solved. BUT, I cannot figure out how to start the installation on my F: drive. I have tried to follow the steps on this page: https://support.oculus.com/help/oculus/1676275305961321/ numerous times. Whenever I enter "OculusSetup /drive:F" into Run, Windows replies something similar to: "Windows cannot find 'OculusSetup'. Please check your spelling and try again." If anyone has suggestions for installing on separate drives, any help is greatly appreciated! Thanks!Solved157KViews1like105CommentsI don't manage to submitt my game to the Oculus Rift store
Hi,i would release an app on the rift store but when i try to upload it via the developer hub i receive an error "API_ERROR" (i will attach the screen). In my Unity3d project i use the XR toolkit and i build it for pc for oculus (i will attach a screen of the build settings). Can you please help me?    1.4KViews0likes0CommentsHow to enable developer mode on oculus rift
hi all, hope you can help me. I recently bought an oculus rift, and I can't activate developer mode. I owned an oculus go and activated developer mode from my iphone app. When I select my oculus rift and go to devices -> VR settings nothing appears after a few seconds the word "controller" appears and nothing more. Thanks!1.5KViews0likes0CommentsDefault Avatars are showing instead of user's avatar in Rift App
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue. Thanks.939Views1like0Comments