OpenXR + Oculus SDK (Windows) ?
Hi, I have already developed a C++ app using Oculus SDK & OpenGL and would like to add eyetracking and handtracking to it (for Meta Quest Pro using Quest/Air Link). How could I process ? 1 - can I add eyetracking and handtracking extension using OpenXR without doing any rendering in it (keeping rendering done with Oculus SDK) ? 2- or must I convert the rendering process to do it via OpenXR ? I hope you can help me.1.3KViews1like0Comments