Oculus Go - Get Oculus Identity & Verify entitlement fail
Unreal 4.20.3 - Oculus-branch Engine.ini: [OnlineSubsystem] DefaultPlatformService=Oculus [OnlineSubsystemOculus] bEnabled=true OculusAppId=xxx RiftAppId=xxx [/Script/Engine.GameEngine] !NetDriverDefinitions=ClearArray +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") [/Script/OnlineSubsystemOculus.OculusNetDriver] NetConnectionClassName=OnlineSubsystemOculus.OculusNetConnection I'm listed as a developer / alpha tester on the developer center If I replace the RiftAppID with another app I've done on the Rift, it works (in editor) I've tried app via sideload and alpha release -- not working My question: what's going on? Will be important to obtain OculusID because our app collect info following questionnaire AND I would like to develop the Avatar on the Go. Also: is there's a way to make it work in-editor like rift apps? Am I missing something? Thanks guys!1.9KViews0likes7CommentsSDK Oculus failed to initialize (UE4)
Hi, i need help to get my game running with Multiplayer but always If i try to create session , i get the error that Oculus failed to initialize . Failure Code -5 . I checked my App id all is right, at least i hope. I'm using the latest Source build provided by oculus and Oculus Quest . Hope someone can help me . Cheers652Views0likes0Comments