How to snap object with OVR Grabbable?
Hello! I've managed to successfully set up grabbing with Grabber but now I would like to go a step further and only allow grabbing at a specific point. In my case, I am trying to pickup a sword only by the handle, and make sure it always faces the correct orientation. I've looked through the documentation for Grabber/Grabbable but I can't seem to find what I need to execute this. Thank you for the help!18KViews0likes15CommentsHow can i switch the laserpointer (UIHelper) from right to the left controller?
When adding the UIHelper prefab from the OculusIntergration, it directly assigns it to the right controller. How can i switch it to the left controller? Do need to change the HandedInputSelector.cs?4.4KViews0likes7CommentsQuest 1 vs Quest 2
Articles are popping up all over now with more information on the gen 2 so I'm going to summarize as best I can. The HMD: The screen resolution is roughly 25% higher than the gen 1 providing an overall 50% more pixels at 1832 x 1920 rather than 1440 x 1600. This runs at 72hz at launch with "experimental" 90hz support coming soon. The panel is changing from OLED to fast switch LCD. Memory is 6 GB instead of 4 across the board and is available in 64 GB and 256 GB capacities, both using the Snapdragon XR2. The new chipset is twice as powerful as the 835 however the 835 was overclocked in the quest 1 so real world performance remains to be seen. Battery life on the headset is about the same, between 2 and 3 hours. Eye focus is one of three positions, 58mm, 63mm and 68mm adjusted with a switch in between the lenses. The head strap is a slight improvement out of the box but you can also buy one of two extra attachments that make it fit better; one includes a built in battery pack to double battery life. Changing the strap is extremely simple, just snapping the old one off and snapping on the new one. 3rd party strap solutions may be a very real possibility. One headphone jack has been removed so current specialized headphones won't work on the new device. The built in speakers are the same as the 1 but are further back on the headstrap and reportedly provide a deeper sound. They aren't allowing quest 2 exclusive titles at this time so all new games will still work with the 1. The controllers: The controllers are more efficient; 90% battery after a week of heavy use according to one article. The general consensus is that they last between 2 to 4 times as long with oculus officially saying 4 times longer. They also changed the battery covers from magnetic to plastic friction fit and added a thumb rest to the design. This makes the controller larger and, according to some, more uncomfortable. Controller tracking is better according to oculus but most reviewers are saying they don't notice a difference with one or two mentioning misses in beat saber happening more often. Oculus originally said the new controllers would be backwards compatible but reviewers are saying they aren't. I have yet to find official updated information regarding compatibility. Accessories: Logitech is going to sell two different specialized headphones for it. One is a set of earbuds and the other is a full set of over ear headphones and both should work with the quest 1. Facebook is also selling what they call a fit pack that includes light blockers for the corner of the lenses and two different sized face pads. VR cover will also be selling face pads although there are no details on them yet. It appears it's a great headset for first buyers but not worth the upgrade if you already have the gen 1*. I'm finding more articles as I go and editing in relevant information as I find it. Let me know if you find anything else and I will add it in including answers to questions if I can find them. Edit: I clarified below on whether or not to upgrade. TLDR; Right now there are pros and cons for each generation of the quest. Your best bet would be to read some of the reviews yourself if you have a gen 1 to find out if any of them are deal breakers or, even better, try to get your hands on a gen 2 either from a friend or an in store demo and try it before pulling the trigger. Personally I don't think I'll upgrade. Yet.8.8KViews2likes8Commentsoculus left controller not working
so, i was replacing my battery for the controller but i dropped it onto the floor which was tiles and i went to go use it on the quest 2 again like normal and it was not connected, so i unpaired it and now it wont pair again because the buttons are not working.can someone help please.712Views0likes1CommentQuest 2 controller 3d models? (Not the ones in .fbx)
I am a user who wants to make 3d printed Beat Saber handle. But I can never get Quest 2 controller's 3d model. The ones provided in Controller art, is weird. They stuck two controllers (L/R) and I can never separate them. People says I need Fusion 360 to open and separate .fbx files, but I don't want to spend that much money just to open .fbx file and separate them. (What the heck, the free personal Fusion 360 does not support .fbx files.) Any ideas?2KViews0likes1CommentMy right controller is mapped wrong
Hello, this started to happen few weeks ago. A lot of games use the right joystick to rotate (moving the joystick left and right) but I rotate when I move it up and down. Also the stuff that should be mapped on joystick up and down is mapped on left to right. Its like if you turned the controls 90 degrees clockwise. Its maybe caused by SteamVR but I have no idea where to find it there and found no help on-line. Hope someone will help me.877Views0likes1CommentHelp! Touch Controllers Freezing (Directional) But Still Rotating
Occasionally, within games, the touch controllers will lock in position (or occasionally just a random position), even though I am still able to rotate them. Best way to explain this is that games will think I have my controllers at my sides, even if I move my arms, but just my wrist can rotate around (so I'm still able to get to menus and all that). I've done the following to try and remedy: 1) Replaced the batteries in both touch controllers. 2) Reset the sensors a few times (moved them around to different locations and also have done the setup utility a few times). 3) Moved the sensors to different USB ports. 4) Turned off USB power management on the sensors. Here's my system config: Athlon 880K CPU GTX 1060 6GB GPU 16GB RAM Sensors connected via USB2 (don't have USB3 ports). I wouldn't be surprised if it was actually the CPU (it's 'unofficially supported' as per AMD, even though Oculus doesn't officially support it -- been meaning to upgrade it but DDR4 ram prices are insane right now so was holding off on it) or the lack of USB3 ports, but wanted to turn to the community to see if anybody here had experienced this or knew how to remedy it in a different way. Would love to hear some thoughts here (ideally besides 'get new hardware lol'), but if it's a hardware issue, totally understandable.1.7KViews0likes3CommentsWrong controllers on Oculus Link with SteamVR games
Hi, I don't know I've done something wrong but... Oculus Link seems to work perfectly. SteamVR recognize controllers as Oculus Touch. But... In every SteamVR games, controllers look like Valve ones... I can't play most of the time because it ask for directionnal pad. So I ask for refund... but mabye I've done something wrong...1.6KViews0likes2CommentsReplacing CV-1 Touch Controllers
Hello Everyone, I have had an issue with my right touch controller for around 5 months now. I have contacted support a few times, and they have been unable to help, but have assured me they are looking into it. My most recent contact with support was last week. My headset and touch controllers were purchased back in 2017, which means my warranty is long gone, so I know that if the problem is hardware, I will need to purchase new controllers. Well, as I want to play my games (Half-Life Alyx anyone :-) ) sooner rather than later, I bit the bullet and purchased what is supposed to be new Oculus Touch controllers, complete with both left, right, and a sensor. So, when they get here I will need to uninstall the original controllers and add these new ones. Does anyone know the steps to do this? Thanks! Rich S.1KViews0likes2Comments