XR Recenter Not working in Oculus Quest 2 Unity XR interaction toolkit
Hi, I am using XR Interaction toolkit and XR Plugin for the Oculus Quest 2. I'm trying to make it so that when the user presses the "A" button on the oculus quest 2 controller, It triggers this function and resets the camera. In the attached image, the commented out code is the new and recommended way of doing it and the Uncommented one is the old/obsolete one. Both methods work perfectly when I'm testing in the Unity editor with the Oculus Headset hooked up via Oculus Live link. When I build and run it on the headset, it doesn't work. I'm not sure why this is happening. Can anyone help me please? thanks6.4KViews0likes4CommentsCannot remove Oculus plugin from any Unity project
After importing the Oculus Unity Integration into any project, even an empty one, I can no longer remove the Oculus plugins. A Unity error prevents it. It should be easy to remove Oculus support from an App, it's an option in the menu: "Oculus -> Tools -> Disable OVR Utilities Plugin". This does not work, it restarts Unity and the Oculus plugins are still enabled. There is a popup that warns that the plugins installed through the Package Manager will remain enabled, but pulling up the Package Manager shows no Oculus plugins at all. Simply deleting the Oculus folder is impossible, it prompts an error message which says that "Some assets could not be deleted. Make sure nothing is keeping a hook on them, like a loaded DLL for example." Deleting files one by one reveals that the DLL that cannot be deleted is AudioPluginOculusSpatializer.dll. It is impossible to delete as long as Unity is open, the only option I have found is to delete the file while Unity is closed. This seems excessive. On older versions of Unity this was never required, the folder could be deleted at any point. Is there a way to remove the Oculus Spatializer within Unity?7.5KViews1like2CommentsTouch controller velocity maximum limit?
I know this has been discussed before but everything I find is from November of 2017 or earlier. I am making a game in Unity right now that uses the current velocity of the touch controller to help determine the amount of damage done by the weapon. When I swing super fast with the controller, the velocity of the controller seems to be 0 m/s. Again, I know this has been discussed before but I was wondering if there was a work around or a bug fix yet? I have looked everywhere I could think of and cannot find any recent updates on this issue. Thank you in advance for any info! Currently using Unity 2017.1.1f1 and oculus sdk : 1.18.1518Views0likes0Commentsunity in the use of oculus
Hello, I would like to use oculus in the unity, the use of dk2 runtime0.7.0, oculus integration1.18.1, a new project into the integration package, the perfab ontrollerController dragged to the scene, DK2 device does not show the scene。。How to solve the question?646Views0likes2Comments