5.1 Hand Samples (Oculus XRHand Component) - Array Index error?
I've been getting an array index error whenever I try to use the Oculus XRHand Component - required for hand tracking / and body tracking. I've posted about it on the GitHub repo, and had one person confirm a similar issue, but so far no one else seems to have the problem(?) https://github.com/Oculus-VR/UnrealEngine/issues/247 Is anyone using the Oculus XRHand Component in the new engine build without issue? Hand Sample / HandPoseShowcase sample maps throw the error / crash the editor. EXAMPLE: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\GitHub\UnrealEngine\Oculus\UE5\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763] Array index out of bounds: 1806 from an array of size 24 When I open the sample project: \UnrealEngine\Samples\Oculus\HandSample\HandSample.uproject I can play in Viewport / Simulate without issue, but if I VRPreview or build a standalone game I get the array error as soon as the engine registers the headset (put it on my face) To double-check, this morning I built a blank VR BP project, compiled all 6000 shaders, and it was able to immediately run fine with VRPreview. I opened my pawn, added the "Oculus XRHand Component" and tried to preview again, crashed.Solved5.9KViews0likes7Comments