Unable to Login with Oculus Account
I'm using OculusSubsystem in Unreal Engine 5 and I can't get login to pass. Every time it prints out a message "LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app." I added OculusAppId in DefaultEngine.ini, and have Developer Dashboard UserID and UserProfile enabled, but still couldn't get pass this one. And to continue on this, the Verify Entitlement failed every time I start/test game. Any ideas on this one?2.2KViews1like3CommentsOculus UE4 Multiplayer - Moderated Rooms
Hello, I am working on an Unreal Engine 4.13.1 project and I am trying to get Oculus Multiplayer integrated. In OnlineSessionInterfaceOculus.cpp Oculus has a comment that says "// For now, finding sessions will only work with moderated rooms". I was using "SEARCH_PRESENCE" for presence sessions, but I got a warning from Oculus' code that said: "LogOnline:Warning: Oculus: Only Moderated Room searches supported. Set(FName(TEXT("OCULUSMODERATEDROOMSONLY"), true, EOnlineComparisonOp::Equals) to your QuerySettings". What are moderated rooms exactly and how do they differ from presence rooms? Is there anything special I need to do when creating rooms to make sure the sessions are visible when they are "moderated rooms"? I am curious to see if anyone else out there is working on multiplayer Oculus games and what their results have been thus far. Thanks, Jacob SSolved1.5KViews0likes2CommentsFIXED Oculus version of Unreal lighting error.
Hello, i downloaded the Oculus unreal engine 4.24 (https://github.com/Oculus-VR/UnrealEngine/tree/4.24) for developing with the splash screens or loading screens in Oculus quest. But i have the lighting issue i cannot build lighting with that eror: 5:01:07 PM: [Interface:CacheAllFiles] Failed to cache the executable: D:\UE4\OculusEngine\UnrealEngine\Engine\Binaries\Win64\UnrealLightmass.exe 5:01:07 PM: [Job] AddTask: Rejected, cannot add a task to a running Please if someone knows how to fix if write.1.6KViews0likes2CommentsQuest For Business Save not working
When I build out our project using Unreal 4.25.3 oculus integration using standard save features, it works on the consumer headsets but does not save on the Enterprise edition headsets, also known as the business edition headsets. Why are these different and how can I include the proper permissions to get around this?815Views1like0CommentsUnreal engine Oculus Browser integration
Hello, i want to ask if it's possible to integrate Oculus Browser into the Unreal app? Or can i use some Oculus Browser methods for interaction from Unreal? In the Unreal Engine, we have the very old chromium browser version that is not working like expected. Can i do own changes in the Oculus Browser? If someone knows, please write.951Views0likes0CommentsOculus Rift - not loading Unreal Engine, UE4 VR preview (4.25.3), RTX2070 and Oculus latest Drivers
Hi there! I started a VR project with some stuff and I had imported one of my meshes into the map and wanted to see it up close. Original Post on Unreal Engine Forum: bit.ly/2CKwmfw The problem is that while the editor itself works completely fine it seems that the VR preview simply won't react to my Oculus Rift, which in turn makes it impossible for me to move around using the HDM and hands aren't appearing either. Also when looking in my vr headset it shows the standard loading program screen but it won't move from that point on. Oculus Rift, latest RTX 2070 and Oculus drivers installed, Engine 4.25.3, really painfull.. P.s.: I can confirm it's working flawlessly on a clean project on 4.24.3 (that's something broken with 4.25.3)... A small edit: I noticed the problem persists until RHI is set to DIRECTX_12, and raytrace is enabled: if set to default, the problem disappears... Really strange behaviour...2.3KViews0likes2CommentsOculus Go controller input mapping on Unreal Engine 4.24.3?
This is most likely very very noob question, but I have googled for weeks for this... Could anybody help me to figure out how to get the touchpad, trigger and back button on Go controller mapped to Unreal Engine 4.24.3 inputs? There's no "Motion Controller Trigger, Thumbstick Up, ect." available and I can't figure out how to get touchpad to work either clicking or swiping up, down, left, right. I would be very very grateful if somebody could please help me.3.3KViews0likes8Comments[UE4][BP]I can't use Oculus Touch nodes
I using UE4 ver4.24.2 Already Enable Plugin:Oculus VR (including Oculus Input plugin) but I can't find Oculus touch's BluePrint node ( example:"MotionController(R)Thumbstick") no exist,why??? I trying 2 days of all.but,I can't. Please somebody help me..883Views0likes2CommentsOculus Avatar Hands with Controller example
Hi, I need to teach a player how to control a project i am creating, and would benefit a lot if i could use the Oculus Avatar hands with the controller in them, because they react when you place your fingers on each button and move the thumb stick. They can be found in the Avatar Samples. Does anyone know how i can migrate these into my project or where i can find a tutorial do something similar?863Views0likes2Comments