Package Manager: "Meta XR Interaction SDK" VS "Meta XR Interaction SDK OVR Integration" difference ?
Hello ! Since the Oculus Integration SDK is being split into different modules and will only be available through the Unity Package Manager from now onwards (as show here), I'd like to know what's the difference between the Meta XR Interaction SDK and the Meta XR Interaction SDK OVR Integration packages ?Solved4.1KViews4likes2CommentsUnity editor crash with openXR on startup
I'm using Oculus SDK inside Unity and whenever I try to run Unity with no headset attached it crashes. I've opened a bug report with full logs given to them and they've concluded that the problem was the oculus sdk. They send me this saying this is the cause of problem : 0x00007fff76fd6ad7 (LibOVRRT64_1) ovr_ReleaseHapticsClip 0x00007fff76f9e902 (LibOVRRT64_1) ovr_ReleaseHapticsClip 0x00007fff66610876 (OVRPlugin) ovrp_UnityOpenXR_OnSessionDestroy2.1KViews2likes2CommentsIs it possible to read the properties of the couch and desk guardians in a Unity app?
Oculus now provides the ability to map out your couch/chair & desk through their guardian system. Is it possible to read the position & scale of the couch & desk guardians through Unity/C# to use within an app? e.g positioning a couch/desk game object based on these guardian properties.1.7KViews2likes2CommentsFallback for Oculus SDK requests
Hi all! So I've been implementing the Oculus SDK authentication code into my PC VR game, but it seems that when the Oculus PC client is inactive and needs to start together with the game, Users.GetLoggedInUser() does complete but Users.GetUserProof() does not complete which results in my app hanging. Is there some kind of fallback I can use to detect if something is stuck? I know that there is a fallback where the request itself is NULL because the Core hasn't been initialized yet. However the Core already has been initialized, so the user now waits forever to let Users.GetUserProof() complete. There is, of course, one way to resolve this and that is by using Coroutines, but that's a cheesy way to fix it and I would like to do it as neat as possible. I'm looking forward to your responses! - Maarten1KViews0likes1Comment