Pawn position and orientation in VR in Unreal Engine
Has anyone had a problem running the VR preview in Unreal Engine with player position? Namely, when I start the game and put on the headset (Oculus Quest 2), it happens that my virtual space rotates or moves by certain values. It is extremely important to me that when starting the game in the program, the player is always in the same place and in the same orientation, because I overlap the table from reality with the virtual one, so that they really coincide without having to move the virtual one every time. I need the VR pawn view to match the position, height and orientation of the camera that exists in the scene at every startup. If anyone knows what the problem is or has an inkling, I would be very grateful for an answer.3.7KViews0likes2CommentsI wanted to share the game I developed with players who own quest1, but meta's technical team delete
After the oculusVR/Unreal Engine branch version 4.27.2-1.81-V49.2, meta’s technical team responsible for maintaining the engine has deleted support for quest1 in the code. I very much hope that my game can always support this first generation. quest, I tried to add the code of quest1, but I failed. Developing quest1 brought me great challenges, but thinking about Carmack’s suggestion, I hope developers will not give up support for quest1. Thinking about this helmet, Saved the entire industry when virtual reality was on the verge of death, and I still want to continue supporting it!600Views0likes0Comments