OpenGL crashes on Unity 2022.3
I have an application that crashes on start (Unity 2022.3) when built using OpenGL graphics API, switching to Vulkan stops the crashes, but we cannot switch due to requirements. I have narrowed it down to the OVRHandPrefab. If I remove the use of prefab from my rig, the crashes on start stop happening as well (in OpenGL). I am attaching a picture of the Android Logcat crash. Any ideas or solutions?1KViews1like1Comment