Android WebView Render Error
I'm making a VR simulation that uses Vuplex's WebView for Android - the canvases are taken from the poke interaction scene, with a WebView added to the Unity Canvas. Most of them load up just fine, but the one webpage I have is popping up an error about render resolution being too high. This seems to be some kind of WebGL problem (since it has a max size of 4096), but sizing down the canvas resolution hasn't stopped this error. We've had this error pop up on our computers as well, but it was fixed by updating Chromium to v115. It seems like the Quest is only on Chromium 91. Is there any way to update this outside of an Oculus update, or are we just kind of screwed until that happens? Does anyone have other suggestions to try?984Views0likes0CommentsBUG in Oculus GO with Avatar SDK not showing OPENGL NATIVE PLUG-IN ERROR
Hello Oculus community, i just found out that in Unity 2018.2.14f there is a bug with Avatar SDK, when you open the cross platform sample scene in the oculus integration pack, in the oculus go you wont see the avatars, if you set the textures to ASTC they will appear shortly and then disappear , but the hands will be showing. In the logcat i get : OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_VALUE: Numeric argument out of range and Graphics.CopyTexture with a region will not copy readable texture data for compressed formats (source texture format 50) I am going to test Unity 2018.3 beta to check if it works, if anyone has any idea whats happening ...2.1KViews2likes5Comments360 Video Player for Oculus Rift using PC SDK
I'm creating a mixed reality application where I need to play a 360 video on Oculus Rift. I'm using the PC SDK on a Windows 10 64bits, C++ and OpenGL. I would like to be able to do this programatically so I can control other parts of the application. I'm not able to find any code samples nor open source solutions for this problem. I expected that something such as google's exoplayer that could be used as base but it seems that Oculus doesn't have similar software. Please, could you advice what's the correct way to proceed in this case. Thanks in advance.870Views0likes2CommentsStereo Camera plot
Hi folks, I have stereo images coming from a robot simulator (which I can convert to jpg). I am alreay tracking the head and rendering the scene according to the eye position. Now I need to show these stereo images on the respective eyes. Following the rendering tutorial, I could not understand what I need to do in order to plot the images on the Oculus, given that I already have the image. Could someone please give me a light? Sorry if the question seems trivial, I'm new to Oculus and OpenGL :) Thank you500Views0likes0Comments