File Mapping for DLC-content with Ovr-platform-util
Hi! I have the following question: How do I specify the directory where DLC files go during the upload for the Rift Platform? This is the given expample in the docs: ./ovr-platform-util upload-add-on --app-id XXX --app-secret YYY --sku ZZZ --file <path-to-file> I need the file to go into the game's Paks folder (e.g. WindowsNoEditor\GameName\Content\Paks) When I upload a regular build (not DLC) I can specify a directory for all my game files, so the folder structure stays intact. But for the add-on upload process it seems I can only specify a file path. On Steam I can specify the file mapping for the content of DLC depots. How do I accomblish this for the Rift platform? Thank you, Marc958Views0likes0CommentsHow do you specify your app as Windows 10 only in ovr-platform-util ?
ovr-platform-util used to have a -w {"7SP1" | 8.1 | 10} option that let you designate your application as supporting Windows 7 and above, 8.1 and above, or 10 only. This is still in the documentation but appears to have been removed from the latest ovr-platform-util and generate an error if you specify it as a command line argument.575Views0likes1Comment