OVR Input and OVR Camera Rig
I have an Mac Studio with Unity 2021.3.2f1 installed - with Oculus integration. It is actually not possible to use the OVR Input prefab because the OVR Camera reference is greyed out. There is no possibility to drag the OVR Camera Rig prefab into it as mentioned in the document. Does anybody have a workaround for that?1.8KViews0likes0Comments"Unable to start Oculus XR Plugin" with V31 using Oculus Link
Greetings, Does anyone know how to solve the warning of "Unable to start Oculus XR Plugin"? I just have an OVRCameraRig and a Directional light in the scene, but nothing showed up in the Quest (connected to the PC through Oculus link) and the scene got stuck. I know the Passthrough api is coming in V31, but I didn't enable the experimental mode and I'm on Quest not Quest 2. The warning also suggests installing or updating Oculus runtime, but from what I searched, it's merely for Oculus Rift (please correct me if I'm wrong) and I don't know how to do it for Quest. Here're what I've tried: 1. Tried on both Unity 2021.1.X and 2020.3.15; 2. Updated the Oculus XR Plugin to 1.10.0; Any help or hint?Solved6.3KViews0likes1CommentPer eye camera of OVR Camera Rig not working in HDRP or URP
Hello, I am currently having an issue with using the per eye camera with the OVR Camera Rig concerning the culling mask. I am trying to have one item visible to the left eye anchor and not visible to the right eye, and a different item visible in the right eye anchor but not to the left eye. However, this does not seem to work in HDRP nor URP, and only in the standard 3D project, which seems to be due to the "use per eye cameras" setting not working properly the culling mask works for non-OVR cameras). Any insights on how this issue could be resolved? This is using Unity 2021.1.3f1.1.1KViews0likes0Comments