Meta Quest 2 Controllers Acceleration
Hello, I'm trying to access linear and angular acceleration of Meta Quest 2 controllers. Here's the code I'm using: OVRInput.GetLocalControllerAcceleration(OVRInput.Controller.RTouch); It always returns vector with all components set to 0 for both controllers. The velocity/position works well. I'm using Oculus Integration package v47.0 and Unity 2021.3.17f1.2.7KViews2likes3Comments