Why does the Oculus Lipsync for Unity Plugin not support the Ios App Store?
I built an Ios App of Oculus LipSync through Unity,but it won't be available in the IOS App Store. Why does the Oculus Lipsync for Unity Plugin not support the Ios App Store? Now is there a version that supports Ios App Store?3.8KViews0likes5CommentsOculus Lipsync(1.43.0 Unity) seems to consume AMD CPU.
Hello, I am building an Unity application (for Windows) with Oculus Lipsync with Unity(2018.4.13f1). And I found that my lip-sync app works as below: 1) On Intel-CPU, the SDK does not consume CPUs: It looks that Intel CPU (Core i7 6700 3.4GHz) takes about 1ms. e67(Core i7 2600 3.4GHz) takes about 0.2ms. 2) On AMD CPU(Ryzen), the SDK consume much CPUs: Basically, It takes several ms. Sometimes takes over 10 ms. (I tried with ADE-62C1 / ADE-6291) I also tried to simplify the app, that is focusing on lip sync processing. Such a simplified app takes 3-5ms for lip-sync calculation. I want to do lip-sync in realtime(mic as audio source) and to accept AMD CPU. So, please advice me how to reduce CPU consumption with AMD CPU. Thank you for your cooperatoin !716Views0likes0Comments