OVRPlayerController does not move with OVRCameraPrefab in Unity
Hello, I am using Unity 2020 and Oculus Unity Integration SDK 33. I cannot get the OVRPlayerController to move with the OVRCamera prefab. I would like to know if this is even a possibility any more - the CharacterCameraConstraint script has been changed significantly. I have tried setting up the CharacterCameraConstraint, the SimpleCapsuleMovement, CapsuleCollider and RigidBody onto the OVRPlayerController and it still does not work. In the locomotion example scene the OVRPlayerController also does not follow the camera. I could not find any documentation for how room based locomotion is supposed to work. I know this worked fine with previous Oculus integrations. Has this feature been removed on purpose? If yes why? Kind regards, LordSlimeballSolved7.4KViews0likes6CommentsOculus Custom Hands - Stutter
I am trying to implement custom hands, for some reason it stutters / lags. I set the frame time to 90fps which helps a bit but still way too laggy. I have searched online for a long time and can not seem to find any answer. To be more specific, it is just the hands that lag / stutter. Seems to do it more when moving or turning. The custom hands are not attached to the OVR player controller, attaching them seems to make them disappear. Can anyone explain whats going on or has the same experience? ** I have already tried setting the time settings to 1/90 which is 90 frames per second. This does not stop the jitter / stutter / lag with the hands. Thank you in advance.2.8KViews0likes9CommentsChanging Height for OVRPlayerController
I have been struggling for so long to try and figure out how to change the height of the player controller through script. I have tried turning off profile data but then dynamic height wont work, it will just keep moving the player head down as you move the headset down. And I need dynamic height on. I have even tried writing my own script for dynamic height and that dont work either, the same thing happends. So overall, I can get the player height to change if I turn off use profile data but then it messes up dynamic height. I really need to figure out how to do this, does anyone else have the same issue or does anyone have any more info they can supply? I have tried Youtube, forums, you name it. Been struggling for weeks. Thanks in advance.736Views0likes0Comments