OpenXR error XR_ERROR_SPACE_COMPONENT_NOT_SUPPORTED_FB in build when Mixed Reality scene loaded
Hi, I am getting spammed by the following error after I load my mixed reality scene (room) via the OVRSceneManager.cs [XRCMD][failure] [XR_ERROR_SPACE_COMPONENT_NOT_SUPPORTED_FB]: xrLocateSpace(*(XrSpace*)space, baseSpace, ToXrTime(GetTimeInSeconds()), &spaceLocation), arvr/projects/integrations/OVRPlugin/Src/Util/CompositorOpenXR.cpp:11311 (arvr/projects/integrations/OVRPlugin/Src\Util/CompositorOpenXR.h:318) The mixed Reality room seems to load fine (mostly), and I am able to localize all anchors, but logcat is being spammed by the error. Not sure it's related, but also getting this error often: AnchorManagerHelpers: The tracked root node uuids are different?! 0efe69dd-c03e-a729-a4b2-3108ac493f34 - 00000000-0000-0000-0000-000000000000 Any ideas how to get rid of the error, please? Thank you. Unity 2021.3.25f1, Oculus integration v56.0, OpenXR Plugin 1.7.0, Oculus XR Plugin 3.3.0 Quest 2 and Quest Pro1.1KViews1like1CommentHow to setup colliders for Scene API / room model?
Hi there, I'm trying to enhance my passthrough app to be room aware, but having issues setting up the colliders. So far I've used Building Blocks with Meta API v60 and Unity 2023.2 and everything else is working fine - room scanning, seeing the walls with materials applied etc. The issue is the walls don't provide collisions for particles or rigidbodies, no matter whether i add Box Colliders or Mesh Colliders (convex/otherwise) - is there a recommended setup or any way to debug? This tutorial is great but the collider steps don't work for me https://www.youtube.com/watch?v=b_1Xby35fSo Here's the heirarchy, so far I've been focused on adding colliders to 'PlaneMesh' and 'Volume>Parent>Mesh' but any ideas welcomeSolved2.3KViews0likes1CommentProblem loading Scene from OVRSceneManager "Loading the Scene definition yielded no result"
Having a problem loading my scene in from OVR Last week worked perfectly fine finding my scene definition. Today no changes at all will not load the scene and am getting a popup before the app starts that "Scene Capture does not work over link" As well as "Loading the Scene definition yielded no result. Typically, this means the user has not captured the room they are in yet. Alternatively, an internal error may be preventing this app from accessing scene. Invoking NoSceneModelToLoad." in the warnings output in the editor. I successfuly set up the scene and can see my bounding boxes as I get close to the objects. My settings are as follows: I have also tried dumping point cloud data and re running room setup multiple times and cannot get the scene to load properly. Any help would be appretiated as I have hit a wall on this. PC and Device Specs: Alienware Windows 10 Unity 2022.3.7f Oculus Quest Pro Meta Quest All in One SDK V60.0Solved1.7KViews0likes2CommentsHow do I place objects in a room that can be moved (Not spatial anchors)
There is a tutorial on how to create an OVRSceneManager component, but after creating it and placing a cube in a scene, the cube isn't actually placed in a room like it should be. After taking off the headset and putting it back on, the position of the cube is being reset! I noticed that the Phanto project doesn't have this problem, but I can't find a solution for my project. Isn't this something that should be already documented in https://developer.oculus.com/documentation/unity/unity-scene-gs/ ? I can't really create any mixed reality apps without this feature and there is no solution documented anywhere.Solved2.2KViews0likes3Comments