Discovered anchors are placed at (0,0,0)
Hi there, I'm trying to use MetaXR anchors for my current project. I previously used Unreal 5.1 with PCVR and I could create, save and reload anchors. I am now trying to do the same in an Unreal 5.4 standalone project. My problem is that when I save the anchor, and I reload it with its UUID, it spawns at (0,0,0). Using the logcat from Android Studio, I found out that there were two errors, one pretty seamingless : SP:AF:AnchorFramework: getAnchorUuid can't find anchor for handle 4 And the second one, which I think is the real problem : [XRCMD][failure] [XR_ERROR_SPACE_COMPONENT_NOT_ENABLED_FB]: xrLocateSpace(*(XrSpace*)space, baseSpace, ToXrTime(GetTimeInSeconds()), &spaceLocation), arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:13440 (arvr\\projects\\integrations\\OVRPlugin\\Src\Util/CompositorOpenXR.h:317 My blueprint is ugly right now, but here is how I discover and save anchors :Solved1.2KViews1like2Comments