Enable Quest 2 or Quest Pro to swap between Standalone Home Hub and Desktop Oculus Home
For us Meta Quest 2 or Meta Quest Pro users connected to PC VR through Airlink/Link on the desktop application — is there a method to toggle between desktop and standalone oculus home? (Without shutting down the desktop application running) If not, I believe there would be a great benefit to allowing users of the Oculus Desktop App to swap to the Oculus Home (standalone). Why? To mute ourselves or end calls in the Oculus Party Call that may take place with our friends who do not have PC VR and can't take a call in Discord or other third-party application. Check the battery percentage (the bar option isn't reliable) Initiate standalone software updates Additionally, perhaps Meta should release a standalone piece of software to log in and start an Oculus Party call outside of the Desktop Application so users of the Rift S can hop into calls with users on a Quest 2. This would be great and help boost the desktop experience so we're not left out of voice calls/multiplayer connectivity.1.7KViews1like1CommentHow to enable Party Group Launch
Hi, I'm trying to make my multiplayer game compatible with Parties and Group Launch but when I start it via parties it doesn't appear in the 'Invite' section and doesn't launch for everyone in the group. I'm using SharedSpaces as my reference but wondering if there's any other resources/tutorials I could follow or if anyone has any advice? Thanks, Mark628Views0likes0CommentsSystemVoIP (Party) not being unsuppressed when app quits
As doc says SystemVoIP will be unsuppressed if the app that has it suppressed quits. In our UE4 app we suppress Party when users open a specific level, by calling ovr_Voip_SetSystemVoipSuppressed(true); The problem is that the SystemVoIP does not get unsuppressed when we close the app. We also tried to manually terminate all UE4 proccesses, but still we can't hear voices from the party. Also by creating a new party we can't hear the other players. In order to have the party working again we have to restart the Oculus app. Is it normal with UE4 apps? We are using version 4.16.3 of the engine and the Oculus subsystem's platform VoIP (I suspect the SystemVoip is not being reactivated because the process which manages the audio is not the UE4's one).356Views0likes0Comments