Enable Quest 2 or Quest Pro to swap between Standalone Home Hub and Desktop Oculus Home
For us Meta Quest 2 or Meta Quest Pro users connected to PC VR through Airlink/Link on the desktop application — is there a method to toggle between desktop and standalone oculus home? (Without shutting down the desktop application running) If not, I believe there would be a great benefit to allowing users of the Oculus Desktop App to swap to the Oculus Home (standalone). Why? To mute ourselves or end calls in the Oculus Party Call that may take place with our friends who do not have PC VR and can't take a call in Discord or other third-party application. Check the battery percentage (the bar option isn't reliable) Initiate standalone software updates Additionally, perhaps Meta should release a standalone piece of software to log in and start an Oculus Party call outside of the Desktop Application so users of the Rift S can hop into calls with users on a Quest 2. This would be great and help boost the desktop experience so we're not left out of voice calls/multiplayer connectivity.1.7KViews1like1CommentHow to enable Party Group Launch
Hi, I'm trying to make my multiplayer game compatible with Parties and Group Launch but when I start it via parties it doesn't appear in the 'Invite' section and doesn't launch for everyone in the group. I'm using SharedSpaces as my reference but wondering if there's any other resources/tutorials I could follow or if anyone has any advice? Thanks, Mark624Views0likes0CommentsMy friend can't hear me while we are in a party
So, my friend and I tried to play a game together and talk using the party system. I could hear him just fine, but when I open the game, he suddenly can't hear me at all. The game we tried to play does have an in game voice chat, if that has something to do with it.8.5KViews1like2CommentsMic does not work in party chat, while being in a game that requires a mic.
My problem is that if I'm playing a game that requires me allowing for a mic to be used in the game, I'm unable to speak in the party chat with my friend. He can talk perfectly while in the party and at the same time in the games we tried playing. (So I hear him, but he doesn't hear me) As soon as I'm in a loading screen, or if I close the game, my mic works fine. We tried a few games, and I could only speak with him on party chat while I'm at the home screen and playing a singleplayer game like angry birds. I've sent this as a ticket as well. But hoping someone has a fix sooner than support does. I really want to play games with friend, without doing work arounds.3.5KViews1like1CommentSystemVoIP (Party) not being unsuppressed when app quits
As doc says SystemVoIP will be unsuppressed if the app that has it suppressed quits. In our UE4 app we suppress Party when users open a specific level, by calling ovr_Voip_SetSystemVoipSuppressed(true); The problem is that the SystemVoIP does not get unsuppressed when we close the app. We also tried to manually terminate all UE4 proccesses, but still we can't hear voices from the party. Also by creating a new party we can't hear the other players. In order to have the party working again we have to restart the Oculus app. Is it normal with UE4 apps? We are using version 4.16.3 of the engine and the Oculus subsystem's platform VoIP (I suspect the SystemVoip is not being reactivated because the process which manages the audio is not the UE4's one).355Views0likes0Comments