Mixed Reality with Unity and Meta SDK Test
Hi, I have been developing in Meta Horizon since 2020 and have learned UnityXR/MR. I will graduate with a masters degree in Art and Technology in May 2026. For my final project I will be working on a Mixed Reality interaction for dyslexic learners with hand tracking. I will be applying for the smart glasses grant for accessibility. I've been in education for the past 19 years, teaching students with dyslexia for the past ten years. This video shows my first test. Link and image below. Mixed Reality Test, Quest 3: Mixed Reality Test, Unity and Meta SDK by Tina Wheeler34Views3likes0CommentsSDK Preview Request
Project: https://wearables.developer.meta.com/devcenter/projects/897444649397117 App: GlassesViewer (HVAC training camera viewer) Error: 401 on maven.pkg.github.com/facebook/meta-wearables-dat-android Like: https://github.com/wolverin0/remote-pair-eyes (same SDK) Request: Maven token + preview access37Views0likes1CommentLasertag! - an experiment in live scene understanding using DepthAPI
Hello new dev forum :) I'm working on a project that uses the DepthAPI to map your space in real time (instead of relying on room setup) to decrease setup friction, lower time-to-fun, and increase playspsace area. Because the game scans as you play, it responds to opening/closing doors, moving furniture, and other changes to the environment. I'm also using depth for drawing light against the environment. It looks really nice in dimly lit areas. I'm currently working on meshing so I can use it with Unity's NPC pathfinding. I'll be posting updates this thread. You can learn more and download the game at https://anagly.ph314Views13likes9CommentsUnreal Passthrough camera support plugin
I just released a (paid) plugin for easy and fast camera access in Unreal, which has support for Quest 3 passthrough camera access, including accessing both cameras at the same time. It is possible in theory to access one camera in Unreal using the built in camera plugin, but (a) it is slow and inefficient, (b) it won't let you access multiple cameras, and (c) my plugin gives you a simple, supported way of accessing the cameras, including handling permissions and getting textures directly to GPU rather than loading them via memory. Get it here: https://www.fab.com/listings/b1ad42b6-f1f5-479c-a2b2-af24cd4bc18b Example code and demo projects here: https://github.com/joemarshall/directcameraexamples70Views1like0CommentsWandtag (Lasertag fork) for a university student orientation event.
Every year, Purdue University accepts proposals for experiences for incoming freshmen as part of their orientation program. Fusion Studio BGR entertainment challenge My submission this year was a fork of my laser tag project swapping out the laser guns for voice-activated magic wands. Watch the video with sound on! 🔊 Players yell one of three spells − fireball, lightning, or shield − and compete to score the most eliminations against the opposing team in two minutes. This version brings all the tech from the base game and adds voice-activated spells using Vosk, an on-device speech recognition model, and a spatial localization system using the camera API to track multiple AprilTags around the room (instead of spatial anchors). I can't release it publicly in its current state, but I'll likely merge the wand weapon back into the base game in the future. more details here >>>71Views1like1CommentRecreating Meta’s new AR glasses on my Quest
Hey guys, here’s a cool project I did last week that I wanted to share : Recreating Meta’s new AR glasses on my Quest. 😎 This project reproduces the new wristband using microgestures to navigate through the UI. I also built my own hand tracking implementation for the pinch and twist mechanism, which controls the volume of the audio player and the zoom of the camera just like in the keynote. But my favourite addition is definitely the contextual AI that lets me send whatever I’m looking at to an AI and instantly get more information. This was pretty fun to do, but also helped me think about how future experiences could be designed for this new device! https://www.linkedin.com/feed/update/urn:li:activity:7377329573287391232/ https://www.linkedin.com/feed/update/urn:li:activity:7376702804146429953/131Views3likes2Comments