Sharing Passthrough scene between two VR headsets
Is it possible to display the passthrough on one headset to a second headset? For example if I have two Quest 3s, could my second headset stream the current passthrough of the first VR headset. My guess is that I could send the images from the two RGB cameras outside the headset through a web socket assuming they are on the same network and stitching them together. But that's just a guess. Does anyone know if this is possible or have experience doing something similar to this?802Views0likes1CommentSet HDR enabled/disabled at runtime?
Passthrough still won't works (black screen) if HDR is enabled in the render pipeline asset settings, so I must build the project with HDR disabled. How can I activate HDR when the passthrough stage is done to get post processing effects on ? Actually I can successfully tick from script the HDR option, but it is not activating post processing effects at runtime. // This ticks the checkbox while running on editor, but no effects at runtime on the headset. var urpAsset = (UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset; urpAsset.supportsHDR = true;2.8KViews0likes3CommentsPassthrough PC
Is it possible to feed the Quest passthrough cams to my PC while at the same time playing any non passthrough game in VR? I stream using a custom FPV MR setup on my Valve Index where I pull live footage of my arms in a green room and overlay them with the VR video game hands to make it look like my real hands and arms are in the game. I want to bring this streaming experience to the Quest Pro.798Views0likes0CommentsUser Setting: Enable / Disable Passthrough Camera For Apps
I think the decision to allow or disallow access to the tracking cameras should be a user decision. Therefore in the settings I would like to see options to enable or disable application access to the tracking cameras and the guardian system point cloud. This may require new application permission such as "Allow This Application Access to Tracking Cameras" and of course: API access to said capabilities. This would be no less of a security risk than allowing the device to access my microphone, my videos folder, my photos or my general FB account information and adding these features would enable mixed reality applications.1.8KViews2likes1Comment