Can't delete Quest software files on PC
im trying to delete all of the quest software files off of my computer, and i looked through the local disc section in the files explorer. in local discs it says i have a bunch of quest files, but when i try to delete them it says that theyre in a different location? like it wont let me delete any of the quest files because "theyre no longer in this location" it said that they were in appdata, so i looked and theres nothing there so idk what to doSolved19KViews0likes12CommentsSending UDP Packages from installed .apk to pc in the same network
Hello everyone, I am trying to send UDP packages from my Meta Quest 2 to my PC over the WiFi to which both of the devices are connected. I have tried every solution I could, starting from adding the two lines in the Android Manifest about Internet Permission to disabling pc firewall. My current architecture is pretty simple: I got a UDPSender script that sends a simple package to the IP address of my pc to the port 5000, and this script is running inside an apk installed on the quest; i then have a UDPReceiver that listens for received packages at the port 5000. Everything done using Unity (so, C# for scripting). Using the Android Logcat of Unity linked to the Meta Quest I could see that everytime I try to send data, I get the error "Access Denied" with no more info. The Receiver on my PC, that in the meantime was running, didn't get anything and didn't throw any error. I am driving crazy about trying to understand what I am doing wrong, if someone was able to solve a similar issue or managed to send udp packages from a Quest to an other device, please let me know!921Views1like1CommentQuest link not working with Quest 3
I just updated my Nvidia driver to the most recent version (537.58), and now Quest link just isn't working at all. Tried uplugging and replugging the link cable, nope. Tried restarting the headset, nope. Anyone else having this problem?Solved165KViews16likes156Commentshello! i an looking for a pc to save up for that i can edit, play minecraft vr, and other things.
i really need help finding one that is a low price, affordable, has 16 terra bites of ram, and can run like, maybe…. over 100 games and other software stuff, and wont make playing on vr laggy. if anybody can help or tell me a pc that i could save up for to be able to fulfill my youtuber dream, that would make me very grateful and happy. c:625Views0likes2CommentsKnown Issue: Closing Steam VR crashes Dash
Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and right now the investigation shows that this is likely related to Hardware Accelerated GPU Scheduling being enabled when using certain Nvidia GPUs. If you're having this issue, there is a workaround In the meantime! You can prevent this happening by disabling the Hardware Accelerated GPU Scheduling feature. To do so, follow these instructions. If you need any further help or have noticed other bugs around Steam VR, please comment below. Let me know if you have any questions!18KViews9likes15CommentsTroubleshooting LoadSceneFromDevice() Issues in MRUK 65.0.0: Inconsistent Behavior with Quest Link a
I have noticed that the LoadSceneFromDevice() function in MRUK 65.0.0 does not work. However, strangely, it works when using the Synthetic Environment Server in the Meta XR Simulator. It only fails when running from the Unity Editor while the Quest is connected to the PC via Quest Link. However, if I check the "Load Scene On Startup" option in MRUK and execute LoadSceneFromDevice() from MRUK, it works. It only fails when I call LoadSceneFromDevice() from my script. These functions worked without any issues in MRUK 64.0.0. Why is this happening? I can't understand it.751Views0likes0CommentsNiagara particle colors broken in vulcan quest
Heyo, running into a weird issue where particle color just doesn't work on quest using vulkan On Vulkan Quest, using niagara: The node Particle Color in the material always returns blue rather than the colour that is set in niagara like it should do This doesn't happen in opengl or on PC Anybody ran into this before?752Views0likes0CommentsAvatar 2 SDK - Non-VR PC Build Issues
Hello! So, I've been working on implementing the Avatar 2 SDK, and I've run into a difficult issue with builds. We maintain a single application that builds both for Meta Quest platform and for a Non-VR PC Companion. Both share a single main scene, with OVR rig disabled at runtime, and we have not had any issues to date with that setup. I've done the same with Avatars: In VR they will be toggled on, otherwise they are off. We have now successfully built a Quest version of the app with Avatars, but when we try to build for PC, the project crashes. I'll include a crash log in case there is anything in there that may help. I've attempted to repro this with a clean project (having only the Oculus SDK and Avatar SDK, but have so far been unsuccessful. Unfortunately, I'm unable to upload the project this is happening in, so I will continue trying to repro on a clean project. Details: Unity Version: 2021.2.16f1 Oculus SDK Version: 46.0 OvrAvatar2 Version: 18.0.0.55.79 Using OpenXR Backend for Ovr Oculus XR Plugin in Plugin Management Crash Report and Editor Log1.3KViews0likes0Comments