Developing a PC Mixed Reality App with Quest 3 Passthrough
Hello everyone, I am facing an issue with the passthrough mode on the Meta Quest 3 using Unity (version 2022.3) with the Quest Link feature. I am seeking advice or feedback on this matter. I've developed a test application in Unity for PC, aiming to create a mixed reality application that runs on PC and utilizes the passthrough capabilities of the Quest 3. The application works perfectly when connected through Air Link (wifi 6). The rendering is smooth, and hand tracking works well. However, as soon as I activate the Passthrough effect on a surface, the application slowdowns and becomes unusable. I've noticed that this issue disappears when the application is launched directly in the headset through an Android build, indicating that the Passthrough when using Air Link might be the problem. I plan to buy a cable to test Quest Link with a USB connection, but I'm skeptical that this will resolve the issue. My ultimate goal is to ensure seamless performance of this mixed reality application on PC, leveraging the Passthrough features of the Quest 3. After some research, I read that Meta does not officially support mixed reality applications executed from a PC, except for debugging purposes. Are there any developers who have successfully created and executed a stable mixed reality application using Quest Link ? Also, do you know if Meta plans to support this functionality in the near future? Any tips or experiences would be extremely helpful. Thank you in advance !7.2KViews4likes4CommentsThe device disconnects while using passthrough in the PC app.
Device : Oculus quest pro Unity version : 2021.3.26f1 Using the Oculus Intergration(54.1) plugin supported by meta in the asset store. Built an .exe file targeting Windows. On PC, Oculus is linked to Oculus software and C-type cables. This app has 5 to 20 minutes of playtime, and as long as 2 to 3 hours of wait after play. And I've always had Pass through enabled, including wait times. I blocked Oculus from going into sleep mode during the wait time. It worked well for a month or two without any problems, but now the link with Oculus is disconnected after 5 to 30 minutes of running the app. I found a log called 'Server Closed Connection' in OculusClientError and tried the contents of the forum below, but the problem was not resolved. (https://communityforums.atmeta.com/t5/Get-Help/Server-Closed-Connection-Error-can-only-play-for-5-minutes/m-p/702413/highlight/true) Please let me know the cause of the problem or how to solve it.1.3KViews0likes1CommentCan't Log In On PC App
When I log into my developer account on my browser, it works just fine. But when I try and log in using the actual app so I can connect my headset to my PC, it says the email/password is incorrect. I've made sure that the credentials that I use for both are EXACTLY the same, but it won't let me log in. I contacted support thinking that it might be a server-side issue. I thought that maybe something wasn't going through to the App. But they just redirected me to developer support which doesn't have a way of contacting them about it as far as I can tell. Does anyone have any idea as to what I can do to fix this?802Views0likes0Comments