Developing a PC Mixed Reality App with Quest 3 Passthrough
Hello everyone, I am facing an issue with the passthrough mode on the Meta Quest 3 using Unity (version 2022.3) with the Quest Link feature. I am seeking advice or feedback on this matter. I've developed a test application in Unity for PC, aiming to create a mixed reality application that runs on PC and utilizes the passthrough capabilities of the Quest 3. The application works perfectly when connected through Air Link (wifi 6). The rendering is smooth, and hand tracking works well. However, as soon as I activate the Passthrough effect on a surface, the application slowdowns and becomes unusable. I've noticed that this issue disappears when the application is launched directly in the headset through an Android build, indicating that the Passthrough when using Air Link might be the problem. I plan to buy a cable to test Quest Link with a USB connection, but I'm skeptical that this will resolve the issue. My ultimate goal is to ensure seamless performance of this mixed reality application on PC, leveraging the Passthrough features of the Quest 3. After some research, I read that Meta does not officially support mixed reality applications executed from a PC, except for debugging purposes. Are there any developers who have successfully created and executed a stable mixed reality application using Quest Link ? Also, do you know if Meta plans to support this functionality in the near future? Any tips or experiences would be extremely helpful. Thank you in advance !7.1KViews4likes4Comments