Packaged app does not start, black screen
Hello, I am working with UE 5.3.2 on Windows 10 deploying on Oculus Quest 2. I packaged and installed the app I am developing. After installation the app does not start. I run it from Unknown sources, it never changes the view to the game view. It either: 1. Does not react at all 2. Turns black for a second and turns the app off 3. Turns the screen black for a second and leaves the app minimised, when turning it maximized it turns the screen back to black for a second again and nothing changes. I have tried referring to several tutorials which are mostly referring to older versions of Unreal or to troubleshooting of this similar problem, like this: https://forums.unrealengine.com/t/issues-getting-unreal-project-run-on-the-quest/128236 . Those proved to provide more options that are version specific or case-specific, none of them worked. Among things I have tried: 1. Changing SDKs and NDKs. 2. Disabling OpenXR. 3. Deploying with different settings (development/shipping/others ASTC/DXT/others). If I should set one of those to something specific (for example that I should always try to deploy ASTC, for the time of the troubleshooting, please let me know). Right now I am kind of losing hope and am looking for some guidance where should I be looking for next steps. Right now I am referring to UE5 documentation, let me know if thats the right approach. Specifically I am trying to use this: https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/5.4KViews0likes11CommentsDistortion Lines and Glitches inside MQ2 in PCVR Unreal 5.3.2
Hi Folks😀 Could you help me with directions? I'm using PCVR with metaquest 2 on a build of unreal 5.3.2. I'm testing Nanite and Lumen. (I started with this one, because of the possibilities of being lighter in VR). I have a Win10, RTX3060, 64 memory, I7. On the PC screen everything is beautiful, but inside, in Metaquest 2, I have these glitches when teleporting and any movement causes a lot of distortion. Even with AA turned off (I searched the forum and they talked about AA) Any suggestions as to what might be happening? I wanted direction. Is this an Unreal error? From Metaquest or Windows? Hardware? Thanks!🤓Solved1.1KViews0likes2CommentsUnreal Application runs in Window mode inside the Quest 3..
Hello!! im creating a simple floor cube and a sphere to test my scene on my Quest 3... i am testing directly from Unreal (5.3.2) it cook, build, deploy and run successfuly my application, but when i put my Quest, i see my game running in a window rather than inmersive mode.. I tried then building apk, then deploy it using Meta Quest Developer Hud, but same happens.. An image as illustration of what i see: My setup: I exactly followed this tutorial : Unreal Engine 5.3.2 for Meta Quest VR | Epic Developer Community (epicgames.com) i'm using Unreal Engine 5.3,2, Windows 11, USB connection between computer and quest3... Any help will be very aprreciated..1.2KViews0likes1Comment