How can I get a depth map(or point cloud) just from my quest 3's depth sensor???
I know there is a depth sensor on the quest 3 and I want to use its depth data for further image research, but my MQDH only supports recording video from the binocular camera. 😞 I've checked the documentation for the Depth API, and it seems that the depth information has been encapsulated many times, and I wonder if there is a way to get the depth map or point cloud image directly, thank you very much!!🙏18KViews1like36CommentsI cannot connect Quest 2 to Meta developer Hub app
Hello I cannot connect Quest 2 to Meta developer Hub app 3.1.1 (Windows). I have installed the oculus-adb-driver-2.0 from the Oculus site I enabled Developer mode I am trying different USB ports and cables but it does not work. The headset appears briefly (for around 2 seconds) in Device manager in MDH, but then a red message is shown - "Failed to refresh users on device [my device id]" and it disappears again. What troubleshooting step have you attempted? I reinstalled MDH app on my Windows 10 I did factory reset of the headset What USB cables have you attempted to use? I tried using the usb-A to usb-c cable which I use for Oculus link (Oculus link is working ok) and various other usb-A to usb-C cables, which I have at home Any suggestions?2KViews2likes8CommentsQuest 2 pcvr airlink not working
So I’m primarily a pcvr player and for whatever reason my usb cable doesn’t like doing cable link so I started using air link, and now that doesn’t work either both oculus and computer are as up to date as they can be the oculus seems to recognize my computer but will not link I click on the computer from the quest link menu it says not connected I click again and try and link and nothing happens, I’ve also tried removing the device from my computer but now the oculus link app doesn’t even recognize my oculus, I’m puzzled and not sure what’s going on is this just an issue on my part I don’t really know where to go from here. I just wanted to play blade and sorcery lol1.3KViews0likes6CommentsUnity app doesn't track predictions correctly
I have an app that is in Unity that is supposed to track my Predictions(ms) but it just displays zero on my headset. Here is my code below: csharp using UnityEngine; using TMPro; public class GetPredAmount : MonoBehaviour { public TMP_Text textComponent; void Start() { } void Update() { var metrics = OVRMetricsToolSDK.Instance.GetLatestMetricsSnapshot(); if (metrics != null && metrics.HasValue) { textComponent.text = metrics.Value.average_prediction_milliseconds.ToString(); } else { textComponent.text = "Metrics not available"; } } } I am using the OVR Metrics Tool unity package535Views0likes0CommentsUSB Debugging not prompt not showing up.
I have used multiple cables(old and new), I've factory rest, I've deleted and redownloaded MQDH and sidequest, I've restarted my Quest3 and computer multiple times,I've used a different computer and I've verified my account. Nothing is working462Views0likes0CommentsSpatial Anchor creation over link fails with Result.Failure_Unsupported
I create an Unity GameObject and then add the OVRSpatialAnchor component. When it calls CreateSpatialAnchor in its Start method, it always fails when on Oculus Link (works fine if I make an Android build) Digging into this, it is this call in OVRPlugin that fails with Result.Failure_Unsupported: OVRP_1_72_0.ovrp_CreateSpatialAnchor Are there any suggestions on what could be going wrong - this error message isn't the most helpful and I can't find documentation online about it. N.B. I've managed to get the example spatial anchors project (https://github.com/oculus-samples/Unity-SharedSpatialAnchors) working perfectly over link and creating anchors successfully with the same machine & headset so the problem must be something to do with my project's unity configuration. I can't for the life of me find the difference between the example project and my project though - OVRManager settings look identical.2.8KViews1like4CommentsRetrieve a list of Games in user's Oculus Library?
hi, I've been working on a Discord Bot to help users find other users in the same discord server that own a specified game (an LFG bot) So far I've only implemented this with steam, and by popular demand, I'm now investigating if i can add the meta game library to the bot. On steam, The user logs into their steam account and the bot remembers their user ID and retrieves a list of all the games they have in their library Is it possible to do this with Meta and the Oculus library?544Views0likes0CommentsPeople app - access from a computer
Hi everyone, I'm trying to access the Oculus platform, specifically the people app and be able to login a user from the exterior of the headset and use Deep Links to be able to communicate an app with the rest of the metaverse (to any android, iOS, or PC/maOS devices, using UE5 as development platform) but I can't see any way to do that, if anyone can help me with any tip or suggestion will be great.675Views0likes0Comments